Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Editor/Windows/CinemachineDeoccluderPrefs.cs

42 lines
1.7 KiB
C#

using UnityEngine;
using UnityEditor;
namespace Unity.Cinemachine.Editor
{
[InitializeOnLoad]
static class CinemachineDeoccluderPrefs
{
static CinemachineSettings.BoolItem s_SettingsFoldedOut = new("CNMCN_Collider_Foldout", false);
public static CinemachineSettings.ColorItem CameraSphereColor = new("CNMCN_Collider_Camera_Path_Colour", Color.grey);
public static CinemachineSettings.ColorItem CameraPathColor = new("CNMCN_Collider_Camera_Sphere_Colour", Color.yellow);
static CinemachineDeoccluderPrefs() => CinemachineSettings.AdditionalCategories += DrawColliderSettings;
static void DrawColliderSettings()
{
s_SettingsFoldedOut.Value = EditorGUILayout.Foldout(s_SettingsFoldedOut.Value, "Deoccluder Settings", true);
if (s_SettingsFoldedOut.Value)
{
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginHorizontal();
CameraSphereColor.Value = EditorGUILayout.ColorField("Camera Sphere Color", CameraSphereColor.Value);
if (GUILayout.Button("Reset"))
CameraSphereColor.Reset();
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
CameraPathColor.Value = EditorGUILayout.ColorField("Camera Path Color", CameraPathColor.Value);
if (GUILayout.Button("Reset"))
CameraPathColor.Reset();
EditorGUILayout.EndHorizontal();
if (EditorGUI.EndChangeCheck())
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
EditorGUI.indentLevel--;
}
}
}
}