584 lines
12 KiB
C#
584 lines
12 KiB
C#
/*******************************************************************************
|
|
* Author : Angus Johnson *
|
|
* Version : Clipper2 - ver.1.0.3 *
|
|
* Date : 23 August 2022 *
|
|
* Website : http://www.angusj.com *
|
|
* Copyright : Angus Johnson 2010-2022 *
|
|
* Purpose : Core structures and functions for the Clipper Library *
|
|
* License : http://www.boost.org/LICENSE_1_0.txt *
|
|
*******************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Unity.Cinemachine
|
|
{
|
|
struct Point64
|
|
{
|
|
public long X;
|
|
public long Y;
|
|
|
|
#if USINGZ
|
|
public long Z;
|
|
|
|
public Point64(Point64 pt)
|
|
{
|
|
X = pt.X;
|
|
Y = pt.Y;
|
|
Z = pt.Z;
|
|
}
|
|
|
|
public Point64(Point64 pt, double scale)
|
|
{
|
|
X = (long) Math.Round(pt.X * scale);
|
|
Y = (long) Math.Round(pt.Y * scale);
|
|
Z = (long) Math.Round(pt.Z * scale);
|
|
}
|
|
|
|
public Point64(long x, long y, long z = 0)
|
|
{
|
|
X = x;
|
|
Y = y;
|
|
Z = z;
|
|
}
|
|
|
|
public Point64(double x, double y, double z = 0.0)
|
|
{
|
|
X = (long) Math.Round(x);
|
|
Y = (long) Math.Round(y);
|
|
Z = (long) Math.Round(z);
|
|
}
|
|
|
|
public Point64(PointD pt)
|
|
{
|
|
X = (long) Math.Round(pt.x);
|
|
Y = (long) Math.Round(pt.y);
|
|
Z = pt.z;
|
|
}
|
|
|
|
public Point64(PointD pt, double scale)
|
|
{
|
|
X = (long) Math.Round(pt.x * scale);
|
|
Y = (long) Math.Round(pt.y * scale);
|
|
Z = pt.z;
|
|
}
|
|
|
|
public static bool operator ==(Point64 lhs, Point64 rhs)
|
|
{
|
|
return lhs.X == rhs.X && lhs.Y == rhs.Y;
|
|
}
|
|
|
|
public static bool operator !=(Point64 lhs, Point64 rhs)
|
|
{
|
|
return lhs.X != rhs.X || lhs.Y != rhs.Y;
|
|
}
|
|
|
|
public static Point64 operator +(Point64 lhs, Point64 rhs)
|
|
{
|
|
return new Point64(lhs.X + rhs.X, lhs.Y + rhs.Y, lhs.Z + rhs.Z);
|
|
}
|
|
|
|
public static Point64 operator -(Point64 lhs, Point64 rhs)
|
|
{
|
|
return new Point64(lhs.X - rhs.X, lhs.Y - rhs.Y, lhs.Z - rhs.Z);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"{X},{Y},{Z} "; // nb: trailing space
|
|
}
|
|
|
|
#else
|
|
public Point64(Point64 pt)
|
|
{
|
|
X = pt.X;
|
|
Y = pt.Y;
|
|
}
|
|
|
|
public Point64(long x, long y)
|
|
{
|
|
X = x;
|
|
Y = y;
|
|
}
|
|
|
|
public Point64(double x, double y)
|
|
{
|
|
X = (long) Math.Round(x);
|
|
Y = (long) Math.Round(y);
|
|
}
|
|
|
|
public Point64(PointD pt)
|
|
{
|
|
X = (long) Math.Round(pt.x);
|
|
Y = (long) Math.Round(pt.y);
|
|
}
|
|
|
|
public Point64(Point64 pt, double scale)
|
|
{
|
|
X = (long) Math.Round(pt.X * scale);
|
|
Y = (long) Math.Round(pt.Y * scale);
|
|
}
|
|
|
|
public Point64(PointD pt, double scale)
|
|
{
|
|
X = (long) Math.Round(pt.x * scale);
|
|
Y = (long) Math.Round(pt.y * scale);
|
|
}
|
|
|
|
public static bool operator ==(Point64 lhs, Point64 rhs)
|
|
{
|
|
return lhs.X == rhs.X && lhs.Y == rhs.Y;
|
|
}
|
|
|
|
public static bool operator !=(Point64 lhs, Point64 rhs)
|
|
{
|
|
return lhs.X != rhs.X || lhs.Y != rhs.Y;
|
|
}
|
|
|
|
public static Point64 operator +(Point64 lhs, Point64 rhs)
|
|
{
|
|
return new Point64(lhs.X + rhs.X, lhs.Y + rhs.Y);
|
|
}
|
|
|
|
public static Point64 operator -(Point64 lhs, Point64 rhs)
|
|
{
|
|
return new Point64(lhs.X - rhs.X, lhs.Y - rhs.Y);
|
|
}
|
|
public override string ToString()
|
|
{
|
|
return $"{X},{Y} "; // nb: trailing space
|
|
}
|
|
|
|
#endif
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (obj is Point64 p)
|
|
return this == p;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
public override int GetHashCode() { return 0; }
|
|
}
|
|
|
|
struct PointD
|
|
{
|
|
public double x;
|
|
public double y;
|
|
|
|
#if USINGZ
|
|
public long z;
|
|
|
|
public PointD(PointD pt)
|
|
{
|
|
x = pt.x;
|
|
y = pt.y;
|
|
z = pt.z;
|
|
}
|
|
|
|
public PointD(Point64 pt)
|
|
{
|
|
x = pt.X;
|
|
y = pt.Y;
|
|
z = pt.Z;
|
|
}
|
|
|
|
public PointD(Point64 pt, double scale)
|
|
{
|
|
x = pt.X * scale;
|
|
y = pt.Y * scale;
|
|
z = pt.Z;
|
|
}
|
|
|
|
public PointD(PointD pt, double scale)
|
|
{
|
|
x = pt.x * scale;
|
|
y = pt.y * scale;
|
|
z = pt.z;
|
|
}
|
|
|
|
public PointD(long x, long y, long z = 0)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
}
|
|
|
|
public PointD(double x, double y, long z = 0)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"{x:F},{y:F},{z} ";
|
|
}
|
|
|
|
#else
|
|
public PointD(PointD pt)
|
|
{
|
|
x = pt.x;
|
|
y = pt.y;
|
|
}
|
|
|
|
public PointD(Point64 pt)
|
|
{
|
|
x = pt.X;
|
|
y = pt.Y;
|
|
}
|
|
|
|
public PointD(PointD pt, double scale)
|
|
{
|
|
x = pt.x * scale;
|
|
y = pt.y * scale;
|
|
}
|
|
|
|
public PointD(Point64 pt, double scale)
|
|
{
|
|
x = pt.X * scale;
|
|
y = pt.Y * scale;
|
|
}
|
|
|
|
public PointD(long x, long y)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
}
|
|
|
|
public PointD(double x, double y)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"{x:F},{y:F} ";
|
|
}
|
|
|
|
#endif
|
|
|
|
private static bool IsAlmostZero(double value)
|
|
{
|
|
return (Math.Abs(value) <= 1E-15);
|
|
}
|
|
|
|
public static bool operator ==(PointD lhs, PointD rhs)
|
|
{
|
|
return IsAlmostZero(lhs.x - rhs.x) && IsAlmostZero(lhs.y - rhs.y);
|
|
}
|
|
|
|
public static bool operator !=(PointD lhs, PointD rhs)
|
|
{
|
|
return !IsAlmostZero(lhs.x - rhs.x) || !IsAlmostZero(lhs.y - rhs.y);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (obj is PointD p)
|
|
return this == p;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
public override int GetHashCode() { return 0; }
|
|
}
|
|
|
|
struct Rect64
|
|
{
|
|
public long left;
|
|
public long top;
|
|
public long right;
|
|
public long bottom;
|
|
|
|
public Rect64(long l, long t, long r, long b)
|
|
{
|
|
left = l;
|
|
top = t;
|
|
right = r;
|
|
bottom = b;
|
|
}
|
|
|
|
public Rect64(Rect64 rec)
|
|
{
|
|
left = rec.left;
|
|
top = rec.top;
|
|
right = rec.right;
|
|
bottom = rec.bottom;
|
|
}
|
|
|
|
public long Width
|
|
{
|
|
get => right - left;
|
|
set => right = left + value;
|
|
}
|
|
|
|
public long Height
|
|
{
|
|
get => bottom - top;
|
|
set => bottom = top + value;
|
|
}
|
|
|
|
public bool IsEmpty()
|
|
{
|
|
return bottom <= top || right <= left;
|
|
}
|
|
|
|
public Point64 MidPoint()
|
|
{
|
|
return new Point64((left + right) /2, (top + bottom)/2);
|
|
}
|
|
|
|
public bool Contains(Point64 pt)
|
|
{
|
|
return pt.X > left && pt.X < right &&
|
|
pt.Y > top && pt.Y < bottom;
|
|
}
|
|
|
|
public bool Contains(Rect64 rec)
|
|
{
|
|
return rec.left >= left && rec.right <= right &&
|
|
rec.top >= top && rec.bottom <= bottom;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
struct RectD
|
|
{
|
|
public double left;
|
|
public double top;
|
|
public double right;
|
|
public double bottom;
|
|
|
|
public RectD(double l, double t, double r, double b)
|
|
{
|
|
left = l;
|
|
top = t;
|
|
right = r;
|
|
bottom = b;
|
|
}
|
|
|
|
public RectD(RectD rec)
|
|
{
|
|
left = rec.left;
|
|
top = rec.top;
|
|
right = rec.right;
|
|
bottom = rec.bottom;
|
|
}
|
|
|
|
public double Width
|
|
{
|
|
get => right - left;
|
|
set => right = left + value;
|
|
}
|
|
|
|
public double Height
|
|
{
|
|
get => bottom - top;
|
|
set => bottom = top + value;
|
|
}
|
|
|
|
public bool IsEmpty()
|
|
{
|
|
return bottom <= top || right <= left;
|
|
}
|
|
|
|
public PointD MidPoint()
|
|
{
|
|
return new PointD((left + right) / 2, (top + bottom) / 2);
|
|
}
|
|
|
|
public bool PtIsInside(PointD pt)
|
|
{
|
|
return pt.x > left && pt.x < right &&
|
|
pt.y > top && pt.y < bottom;
|
|
}
|
|
|
|
}
|
|
|
|
// Note: all clipping operations except for Difference are commutative.
|
|
enum ClipType
|
|
{
|
|
None,
|
|
Intersection,
|
|
Union,
|
|
Difference,
|
|
Xor
|
|
};
|
|
|
|
enum PathType
|
|
{
|
|
Subject,
|
|
Clip
|
|
};
|
|
|
|
// By far the most widely used filling rules for polygons are EvenOdd
|
|
// and NonZero, sometimes called Alternate and Winding respectively.
|
|
// https://en.wikipedia.org/wiki/Nonzero-rule
|
|
enum FillRule
|
|
{
|
|
EvenOdd,
|
|
NonZero,
|
|
Positive,
|
|
Negative
|
|
};
|
|
|
|
// PointInPolygon
|
|
enum PipResult
|
|
{
|
|
Inside,
|
|
Outside,
|
|
OnEdge
|
|
};
|
|
|
|
static class InternalClipper
|
|
{
|
|
|
|
internal const double floatingPointTolerance = 1E-15;
|
|
internal const double defaultMinimumEdgeLength = 0.1;
|
|
|
|
internal static double CrossProduct(Point64 pt1, Point64 pt2, Point64 pt3)
|
|
{
|
|
// typecast to double to avoid potential int overflow
|
|
return ((double) (pt2.X - pt1.X) * (pt3.Y - pt2.Y) -
|
|
(double) (pt2.Y - pt1.Y) * (pt3.X - pt2.X));
|
|
}
|
|
|
|
internal static double DotProduct(Point64 pt1, Point64 pt2, Point64 pt3)
|
|
{
|
|
// typecast to double to avoid potential int overflow
|
|
return ((double) (pt2.X - pt1.X) * (pt3.X - pt2.X) +
|
|
(double) (pt2.Y - pt1.Y) * (pt3.Y - pt2.Y));
|
|
}
|
|
|
|
internal static double DotProduct(PointD vec1, PointD vec2)
|
|
{
|
|
return (vec1.x * vec2.x + vec1.y * vec2.y);
|
|
}
|
|
|
|
internal static bool GetIntersectPoint(Point64 ln1a,
|
|
Point64 ln1b, Point64 ln2a, Point64 ln2b, out PointD ip)
|
|
{
|
|
ip = new PointD();
|
|
double m1, b1, m2, b2;
|
|
if (ln1b.X == ln1a.X)
|
|
{
|
|
if (ln2b.X == ln2a.X) return false;
|
|
m2 = (double) (ln2b.Y - ln2a.Y) / (ln2b.X - ln2a.X);
|
|
b2 = ln2a.Y - m2 * ln2a.X;
|
|
ip.x = ln1a.X;
|
|
ip.y = m2 * ln1a.X + b2;
|
|
}
|
|
else if (ln2b.X == ln2a.X)
|
|
{
|
|
m1 = (double) (ln1b.Y - ln1a.Y) / (ln1b.X - ln1a.X);
|
|
b1 = ln1a.Y - m1 * ln1a.X;
|
|
ip.x = ln2a.X;
|
|
ip.y = m1 * ln2a.X + b1;
|
|
}
|
|
else
|
|
{
|
|
m1 = (double) (ln1b.Y - ln1a.Y) / (ln1b.X - ln1a.X);
|
|
b1 = ln1a.Y - m1 * ln1a.X;
|
|
m2 = (double) (ln2b.Y - ln2a.Y) / (ln2b.X - ln2a.X);
|
|
b2 = ln2a.Y - m2 * ln2a.X;
|
|
if (Math.Abs(m1 - m2) > floatingPointTolerance)
|
|
{
|
|
ip.x = (b2 - b1) / (m1 - m2);
|
|
ip.y = m1 * ip.x + b1;
|
|
}
|
|
else
|
|
{
|
|
ip.x = (ln1a.X + ln1b.X) * 0.5;
|
|
ip.y = (ln1a.Y + ln1b.Y) * 0.5;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
internal static bool SegmentsIntersect(Point64 seg1a,
|
|
Point64 seg1b, Point64 seg2a, Point64 seg2b)
|
|
{
|
|
double dx1 = seg1a.X - seg1b.X;
|
|
double dy1 = seg1a.Y - seg1b.Y;
|
|
double dx2 = seg2a.X - seg2b.X;
|
|
double dy2 = seg2a.Y - seg2b.Y;
|
|
return (((dy1 * (seg2a.X - seg1a.X) -
|
|
dx1 * (seg2a.Y - seg1a.Y)) * (dy1 * (seg2b.X - seg1a.X) -
|
|
dx1 * (seg2b.Y - seg1a.Y)) < 0) &&
|
|
((dy2 * (seg1a.X - seg2a.X) -
|
|
dx2 * (seg1a.Y - seg2a.Y)) * (dy2 * (seg1b.X - seg2a.X) -
|
|
dx2 * (seg1b.Y - seg2a.Y)) < 0));
|
|
}
|
|
|
|
public static PointInPolygonResult PointInPolygon(Point64 pt, List<Point64> polygon)
|
|
{
|
|
int len = polygon.Count, i = len - 1;
|
|
|
|
if (len < 3) return PointInPolygonResult.IsOutside;
|
|
|
|
while (i >= 0 && polygon[i].Y == pt.Y) --i;
|
|
if (i < 0) return PointInPolygonResult.IsOutside;
|
|
|
|
int val = 0;
|
|
bool isAbove = polygon[i].Y < pt.Y;
|
|
i = 0;
|
|
|
|
while (i < len)
|
|
{
|
|
if (isAbove)
|
|
{
|
|
while (i < len && polygon[i].Y < pt.Y) i++;
|
|
if (i == len) break;
|
|
}
|
|
else
|
|
{
|
|
while (i < len && polygon[i].Y > pt.Y) i++;
|
|
if (i == len) break;
|
|
}
|
|
|
|
Point64 curr, prev;
|
|
|
|
curr = polygon[i];
|
|
if (i > 0) prev = polygon[i - 1];
|
|
else prev = polygon[len - 1];
|
|
|
|
if (curr.Y == pt.Y)
|
|
{
|
|
if (curr.X == pt.X || (curr.Y == prev.Y &&
|
|
((pt.X < prev.X) != (pt.X < curr.X))))
|
|
return PointInPolygonResult.IsOn;
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
if (pt.X < curr.X && pt.X < prev.X)
|
|
{
|
|
// we're only interested in edges crossing on the left
|
|
}
|
|
else if (pt.X > prev.X && pt.X > curr.X)
|
|
{
|
|
val = 1 - val; // toggle val
|
|
}
|
|
else
|
|
{
|
|
double d = InternalClipper.CrossProduct(prev, curr, pt);
|
|
if (d == 0) return PointInPolygonResult.IsOn;
|
|
if ((d < 0) == isAbove) val = 1 - val;
|
|
}
|
|
isAbove = !isAbove;
|
|
i++;
|
|
}
|
|
if (val == 0)
|
|
return PointInPolygonResult.IsOutside;
|
|
else
|
|
return PointInPolygonResult.IsInside;
|
|
}
|
|
|
|
} // InternalClipper
|
|
|
|
} // namespace |