Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/UI/DrawActionToolbar.cs

29 lines
731 B
C#

using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawActionToolbar
{
internal static void Begin()
{
Rect result = GUILayoutUtility.GetRect(0, 1, GUILayout.ExpandWidth(true));
EditorGUI.DrawRect(result, UnityStyles.Colors.BarBorder);
EditorGUILayout.BeginVertical(UnityStyles.ActionToolbar);
GUILayout.FlexibleSpace();
EditorGUILayout.BeginHorizontal();
}
internal static void End()
{
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
EditorGUILayout.EndVertical();
}
}
}