Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Runtime/Settings/RenderingDebuggerRuntimeResources.cs

25 lines
665 B
C#

using System;
namespace UnityEngine.Rendering
{
[Serializable, HideInInspector]
[SupportedOnRenderPipeline]
[Categorization.CategoryInfo(Name = "R : Rendering Debugger Resources", Order = 100)]
[Categorization.ElementInfo(Order = 0)]
class RenderingDebuggerRuntimeResources : IRenderPipelineResources
{
enum Version
{
Initial,
Count,
Last = Count - 1
}
[SerializeField, HideInInspector]
private Version m_version = Version.Last;
int IRenderPipelineGraphicsSettings.version => (int)m_version;
// TODO Add Rendering Debugger Resources here
}
}