Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.render-pipelines.universal@ba467ec059b9/ShaderLibrary/ProbeVolumeVariants.hlsl

7 lines
209 B
HLSL

#ifndef UNIVERSAL_PROBE_VOLUME_VARIANTS_INCLUDED
#define UNIVERSAL_PROBE_VOLUME_VARIANTS_INCLUDED
#pragma multi_compile _ PROBE_VOLUMES_L1 PROBE_VOLUMES_L2
#endif // UNIVERSAL_PROBE_VOLUME_VARIANTS_INCLUDED