Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.ugui@f250afc9b68d/Runtime/TMP/AssemblyInfo.cs

10 lines
382 B
C#

using System.Runtime.CompilerServices;
// Allow internal visibility for testing purposes.
[assembly: InternalsVisibleTo("Unity.TextCore")]
[assembly: InternalsVisibleTo("Unity.TextCore.FontEngine.Tools")]
[assembly: InternalsVisibleTo("Unity.FontEngine.Tests")]
[assembly: InternalsVisibleTo("Unity.TextCore.Editor")]
[assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]