Files
GameDevTVObstacleDodge/Assets/Scripts/Scorer.cs

15 lines
304 B
C#

using UnityEngine;
public class Scorer : MonoBehaviour
{
int hits = 0;
private void OnCollisionEnter(Collision other)
{
if (other.gameObject.tag != "Hit")
{
hits++;
Debug.Log("You've bumped into something this many times: " + hits);
}
}
}