Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Editor/AssemblyInfo.cs

5 lines
235 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.Cinemachine.Shared.Tests")]
[assembly: InternalsVisibleTo("Unity.Cinemachine.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.Cinemachine.Runtime.Tests")]