Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Runtime/Helpers/CinemachineMixerEventsBase.cs

112 lines
4.9 KiB
C#

using UnityEngine;
namespace Unity.Cinemachine
{
/// <summary>
/// This is a base class for components that will generate mixer-specific events.
/// </summary>
[SaveDuringPlay]
public abstract class CinemachineMixerEventsBase : MonoBehaviour
{
/// <summary>
/// This event will fire whenever a virtual camera goes live.
/// If a blend is involved, it will be fired at the start of the blend.
/// </summary>
[Space]
[Tooltip("This event will fire whenever a virtual camera goes live. If a blend is "
+ "involved, then the event will fire on the first frame of the blend.")]
public CinemachineCore.CameraEvent CameraActivatedEvent = new ();
/// <summary>
/// This event will fire whenever a virtual stops being live.
/// If a blend is involved, then the event will fire after the last frame of the blend.
/// </summary>
[Tooltip("This event will fire whenever a virtual stops being live. If a blend is "
+ "involved, then the event will fire after the last frame of the blend.")]
public CinemachineCore.CameraEvent CameraDeactivatedEvent = new ();
/// <summary>
/// This event will fire whenever a blend is created in the root frame of this Brain.
/// The handler can modify any settings in the blend, except the cameras themselves.
/// Note: timeline tracks will not generate these events.
/// </summary>
[Tooltip("This event will fire whenever a blend is created in the root frame of this Brain. "
+ "The handler can modify any settings in the blend, except the cameras themselves. "
+ "Note: timeline tracks will not generate these events.")]
public CinemachineCore.BlendEvent BlendCreatedEvent = new ();
/// <summary>
/// This event will fire whenever a virtual camera finishes blending in.
/// It will not fire if the blend length is zero.
/// </summary>
[Tooltip("This event will fire whenever a virtual camera finishes blending in. "
+ "It will not fire if the blend length is zero.")]
public CinemachineCore.CameraEvent BlendFinishedEvent = new ();
/// <summary>
/// This event is fired when there is a camera cut. A camera cut is a camera
/// activation with a zero-length blend.
/// </summary>
[Tooltip("This event is fired when there is a camera cut. A camera cut is a camera "
+ "activation with a zero-length blend.")]
public CinemachineCore.CameraEvent CameraCutEvent = new ();
/// <summary>
/// Get the object being monitored. This is the object that will generate the events.
/// </summary>
/// <returns>The ICinemachineMixer object that is the origin of the events.</returns>
protected abstract ICinemachineMixer GetMixer();
/// <summary>Install the event handlers. Call this from OnEnable().</summary>
/// <param name="mixer">The mixer object to monitor.</param>
protected void InstallHandlers(ICinemachineMixer mixer)
{
if (mixer != null)
{
CinemachineCore.CameraActivatedEvent.AddListener(OnCameraActivated);
CinemachineCore.CameraDeactivatedEvent.AddListener(OnCameraDeactivated);
CinemachineCore.BlendCreatedEvent.AddListener(OnBlendCreated);
CinemachineCore.BlendFinishedEvent.AddListener(OnBlendFinished);
}
}
/// <summary>Uninstall the event handlers. Call the from OnDisable().</summary>
protected void UninstallHandlers()
{
CinemachineCore.CameraActivatedEvent.RemoveListener(OnCameraActivated);
CinemachineCore.CameraDeactivatedEvent.RemoveListener(OnCameraDeactivated);
CinemachineCore.BlendCreatedEvent.RemoveListener(OnBlendCreated);
CinemachineCore.BlendFinishedEvent.RemoveListener(OnBlendFinished);
}
void OnCameraActivated(ICinemachineCamera.ActivationEventParams evt)
{
var mixer = GetMixer();
if (evt.Origin == mixer)
{
CameraActivatedEvent.Invoke(mixer, evt.IncomingCamera);
if (evt.IsCut)
CameraCutEvent.Invoke(mixer, evt.IncomingCamera);
}
}
void OnCameraDeactivated(ICinemachineMixer mixer, ICinemachineCamera cam)
{
if (mixer == GetMixer())
CameraDeactivatedEvent.Invoke(mixer, cam);
}
void OnBlendCreated(CinemachineCore.BlendEventParams evt)
{
if (evt.Origin == GetMixer())
BlendCreatedEvent.Invoke(evt);
}
void OnBlendFinished(ICinemachineMixer mixer, ICinemachineCamera cam)
{
if (mixer == GetMixer())
BlendFinishedEvent.Invoke(mixer, cam);
}
}
}