Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Runtime/Timeline/CinemachineTrack.cs

43 lines
1.5 KiB
C#

#if CINEMACHINE_TIMELINE
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace Unity.Cinemachine
{
/// <summary>
/// Timeline track for CinemachineCamera activation
/// </summary>
[Serializable]
[TrackClipType(typeof(CinemachineShot))]
[TrackBindingType(typeof(CinemachineBrain), TrackBindingFlags.None)]
[TrackColor(0.53f, 0.0f, 0.08f)]
public class CinemachineTrack : TrackAsset
{
[Tooltip("The priority controls the precedence that this track takes over other CinemachineTracks. "
+ "Tracks with higher priority will override tracks with lower priority. If two "
+ "simultaneous tracks have the same priority, then the more-recently instanced track will "
+ "take precedence. Track priority is unrelated to Cinemachine Camera priority.")]
public int TrackPriority;
/// <summary>
/// TrackAsset implementation
/// </summary>
/// <param name="graph"></param>
/// <param name="go"></param>
/// <param name="inputCount"></param>
/// <returns></returns>
public override Playable CreateTrackMixer(
PlayableGraph graph, GameObject go, int inputCount)
{
var mixer = ScriptPlayable<CinemachinePlayableMixer>.Create(graph);
mixer.SetInputCount(inputCount);
mixer.GetBehaviour().Priority = TrackPriority;
return mixer;
}
}
}
#endif