Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/Views/Merge/ApplyShelveReport.cs

43 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using Codice.CM.Common;
using PlasticGui;
using PlasticGui.WorkspaceWindow.Merge;
using Unity.PlasticSCM.Editor.UI.Errors;
namespace Unity.PlasticSCM.Editor.Views.Merge
{
internal class ApplyShelveReport : IApplyShelveReport
{
internal ApplyShelveReport(EditorWindow window)
{
mWindow = window;
}
void IApplyShelveReport.Show(WorkspaceInfo wkInfo, List<ItemError> errors)
{
ErrorsDialog.ShowDialog(
PlasticLocalization.Name.ApplyShelveReportTitle.GetString(),
PlasticLocalization.Name.ApplyShelveReportExplanation.GetString(),
GetErrorMessagesFromItemErrors(errors),
mWindow);
}
static List<ErrorMessage> GetErrorMessagesFromItemErrors(List<ItemError> errors)
{
List<ErrorMessage> result = new List<ErrorMessage>(errors.Count);
foreach (ItemError error in errors)
{
result.Add(new ErrorMessage(error.Path, error.Error.Message));
}
return result;
}
readonly EditorWindow mWindow;
}
}