Files

63 lines
2.7 KiB
C#

using UnityEditor.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering
{
class ScreenSpaceAmbientOcclusionDynamicResourcesStripper : IRenderPipelineGraphicsSettingsStripper<ScreenSpaceAmbientOcclusionDynamicResources>
{
public bool active => URPBuildData.instance.buildingPlayerForUniversalRenderPipeline;
public bool CanRemoveSettings(ScreenSpaceAmbientOcclusionDynamicResources resources)
{
if (GraphicsSettings.TryGetRenderPipelineSettings<URPShaderStrippingSetting>(out var urpShaderStrippingSettings) && !urpShaderStrippingSettings.stripUnusedVariants)
return false;
foreach (var urpAssetForBuild in URPBuildData.instance.renderPipelineAssets)
{
foreach (var rendererData in urpAssetForBuild.m_RendererDataList)
{
if (rendererData is not UniversalRendererData)
continue;
foreach (var rendererFeature in rendererData.rendererFeatures)
{
if (rendererFeature is ScreenSpaceAmbientOcclusion { isActive: true } occlusion
&& occlusion.settings.AOMethod == ScreenSpaceAmbientOcclusionSettings.AOMethodOptions.BlueNoise)
return false;
}
}
}
return true;
}
}
class ScreenSpaceAmbientOcclusionPersistentResourcesStripper : IRenderPipelineGraphicsSettingsStripper<ScreenSpaceAmbientOcclusionPersistentResources>
{
public bool active => URPBuildData.instance.buildingPlayerForUniversalRenderPipeline;
public bool CanRemoveSettings(ScreenSpaceAmbientOcclusionPersistentResources resources)
{
if (GraphicsSettings.TryGetRenderPipelineSettings<URPShaderStrippingSetting>(out var urpShaderStrippingSettings) && !urpShaderStrippingSettings.stripUnusedVariants)
return false;
foreach (var urpAssetForBuild in URPBuildData.instance.renderPipelineAssets)
{
foreach (var rendererData in urpAssetForBuild.m_RendererDataList)
{
if (rendererData is not UniversalRendererData)
continue;
foreach (var rendererFeature in rendererData.rendererFeatures)
{
if (rendererFeature is ScreenSpaceAmbientOcclusion { isActive: true })
return false;
}
}
}
return true;
}
}
}