Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.render-pipelines.universal@ba467ec059b9/Shaders/2D/Include/ShapeLightShared.hlsl

10 lines
257 B
HLSL

#ifndef SHAPE_LIGHT_PRAGMAS
#define SHAPE_LIGHT_PRAGMAS
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_0 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_1 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_2 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_3 __
#endif