Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.shadergraph@41211273cdd1/Editor/Generation/Enumerations/KeywordDefinition.cs

12 lines
449 B
C#

namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal enum KeywordDefinition
{
ShaderFeature, // adds #pragma shaderfeature for the keyword
MultiCompile, // adds #pragma multicompile for the keyword
Predefined, // does not add ShaderFeature or MultiCompile pragmas, and is forced to be !exposed
DynamicBranch, // adds #pragma dynamic_branch for the keyword
}
}