Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.splines@1cb7d86fc7ff/Samples~/SplineExamples/Runtime/DriftSplineData.cs

36 lines
963 B
C#

using System;
using UnityEngine;
using UnityEngine.Splines;
namespace Unity.Splines.Examples
{
public class DriftSplineData : MonoBehaviour
{
[HideInInspector]
[Obsolete("No longer used.", false)]
public float m_Default;
[SerializeField]
SplineData<float> m_Drift = new SplineData<float>();
[Obsolete("Use Drift instead.", false)]
public SplineData<float> drift => Drift;
public SplineData<float> Drift => m_Drift;
SplineContainer m_SplineContainer;
[Obsolete("Use Container instead.", false)]
public SplineContainer container => Container;
public SplineContainer Container
{
get
{
if (m_SplineContainer == null)
m_SplineContainer = GetComponent<SplineContainer>();
return m_SplineContainer;
}
set => m_SplineContainer = value;
}
}
}