Files

37 lines
997 B
C#
Raw Permalink Normal View History

2026-01-09 17:21:32 +00:00
using UnityEngine;
public class Pickup : MonoBehaviour
{
[SerializeField] enum PickupType { Health, Fuel, Time, Bomb }
[SerializeField] PickupType pickupType;
[SerializeField] float amount = 25f;
void Update()
{
SpinObject();
}
public void PickupItem(GameObject player)
{
PlayerStats playerStats = player.GetComponent<PlayerStats>();
switch (pickupType)
{
case PickupType.Health:
playerStats.TakeDamage(- (int)amount);
break;
case PickupType.Fuel:
playerStats.UseFuel(-amount);
break;
case PickupType.Time:
playerStats.AddTime(amount);
break;
case PickupType.Bomb:
playerStats.TakeDamage((int)amount);
break;
}
Destroy(gameObject);
}
void SpinObject()
{
transform.Rotate(new Vector3(0, 50, 0) * Time.deltaTime);
}
}