using UnityEngine; public class ObjectStats : MonoBehaviour { float curHealth = 100; [SerializeField] float maxHealth = 100; public float damage = 25f; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { curHealth = maxHealth; } // Update is called once per frame void Update() { } public void TakeDamage() { curHealth -= damage; if (curHealth <= 0) { Destroy(gameObject); } } }