using UnityEngine; public class Pickup : MonoBehaviour { [SerializeField] enum PickupType { Health, Fuel, Time, Bomb } [SerializeField] PickupType pickupType; [SerializeField] float amount = 25f; void Update() { SpinObject(); } public void PickupItem(GameObject player) { PlayerStats playerStats = player.GetComponent(); switch (pickupType) { case PickupType.Health: playerStats.TakeDamage(- (int)amount); break; case PickupType.Fuel: playerStats.UseFuel(-amount); break; case PickupType.Time: playerStats.AddTime(amount); break; case PickupType.Bomb: playerStats.TakeDamage((int)amount); break; } Destroy(gameObject); } void SpinObject() { transform.Rotate(new Vector3(0, 50, 0) * Time.deltaTime); } }