Files
GameDevTVRocketBoost/Assets/Scripts/CollisionHandler.cs
2026-01-09 17:21:32 +00:00

37 lines
977 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class CollisionHandler : MonoBehaviour
{
PlayerStats playerStats;
void Start()
{
playerStats = GetComponent<PlayerStats>();
}
void OnCollisionEnter(Collision other)
{
switch (other.gameObject.tag)
{
case "Friendly":
Debug.Log("Collided with Friendly object.");
break;
case "Finish":
playerStats.NextLevel();
break;
default:
float collisionDamage = other.gameObject.GetComponent<ObjectStats>()?.damage ?? 0;
playerStats.TakeDamage((int)collisionDamage);
break;
}
}
void OnTriggerEnter(Collider other)
{
switch (other.gameObject.tag)
{
case "Pickup":
other.gameObject.GetComponent<Pickup>()?.PickupItem(gameObject);
break;
}
}
}