using UnityEngine; public class EnemyHealth : MonoBehaviour { [SerializeField] int maxHealth = 100; int currentHealth; void Awake() { currentHealth = maxHealth; } public void TakeDamage(int damage) { currentHealth -= damage; if (currentHealth <= 0) { gameObject.SetActive(false); } } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } }