Files

24 lines
442 B
C#

using UnityEngine;
public class BaseTrigger : MonoBehaviour
{
protected Log log;
protected virtual void Awake()
{
log = FindFirstObjectByType<Log>();
}
protected virtual void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
OnPlayerEnter();
}
}
// Override this in subclasses
protected virtual void OnPlayerEnter()
{
}
}