24 lines
442 B
C#
24 lines
442 B
C#
using UnityEngine;
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public class BaseTrigger : MonoBehaviour
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{
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protected Log log;
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protected virtual void Awake()
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{
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log = FindFirstObjectByType<Log>();
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}
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protected virtual void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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OnPlayerEnter();
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}
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}
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// Override this in subclasses
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protected virtual void OnPlayerEnter()
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{
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}
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} |