28 lines
665 B
C#
28 lines
665 B
C#
using StarterAssets;
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using UnityEngine;
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using UnityEngine.AI;
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public class Robot : MonoBehaviour
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{
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[SerializeField] AnimationClip idle;
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FirstPersonController player;
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NavMeshAgent agent;
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Animator animator;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Awake()
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{
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agent = GetComponent<NavMeshAgent>();
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animator = GetComponent<Animator>();
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}
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void Start()
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{
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player = FindFirstObjectByType<FirstPersonController>();
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}
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// Update is called once per frame
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void Update()
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{
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agent.SetDestination(player.transform.position);
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}
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}
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