26 lines
600 B
C#
26 lines
600 B
C#
using StarterAssets;
|
|
using UnityEngine;
|
|
using UnityEngine.AI;
|
|
|
|
public class Drone : MonoBehaviour
|
|
{
|
|
FirstPersonController player;
|
|
NavMeshAgent agent;
|
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
void Awake()
|
|
{
|
|
agent = GetComponent<NavMeshAgent>();
|
|
}
|
|
void Start()
|
|
{
|
|
player = FindFirstObjectByType<FirstPersonController>();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
agent.SetDestination(player.transform.position);
|
|
transform.LookAt(player.transform);
|
|
}
|
|
}
|