31 lines
643 B
C#
31 lines
643 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class UIDamageIndicator : MonoBehaviour
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{
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public TMP_Text damageText;
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public float moveSpeed;
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public float lifetime = 3f;
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private RectTransform myRect;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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Destroy(gameObject, lifetime);
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myRect = GetComponent<RectTransform>();
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}
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// Update is called once per frame
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void Update()
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{
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myRect.anchoredPosition += new Vector2(0f, -moveSpeed * Time.deltaTime);
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}
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}
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