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Generic/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Data/Legacy/ILegacyTarget.cs

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2025-04-26 21:54:32 +01:00
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Legacy
{
internal interface ILegacyTarget
{
bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap);
}
}