Finalised AI scripts and added in some limitations to mana and hand size, removed auto draw at the end of each turn, as well as reducing mana top-up each round to 1
This commit is contained in:
2
.github/copilot-instructions.md
vendored
2
.github/copilot-instructions.md
vendored
@@ -8,7 +8,7 @@
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<!-- UNITY CODE ASSIST INSTRUCTIONS END -->
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m_text: Hand size is full, cannot draw anymore cards
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@@ -429,14 +565,15 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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startingMana: 4
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maxMana: 12
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playerMana: 0
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enemyMana: 0
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playerMana: 4
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enemyMana: 4
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startingCardsAmount: 5
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cardsToDrawPerTurn: 2
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playerHealth: 50
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enemyHealth: 50
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manaRefillAmount: 1
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@@ -3309,6 +3446,7 @@ MonoBehaviour:
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cardToSpawn: {fileID: 5123884772882841957, guid: 24fd8ad1840ae574ea3eb6ced092e591, type: 3}
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drawCardCost: 2
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waitBetweenDrawingCards: 0.5
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maxHandSize: 7
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--- !u!4 &1659412009
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@@ -3550,6 +3688,7 @@ MonoBehaviour:
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playerHealthTxt: {fileID: 565510198}
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enemyHealthTxt: {fileID: 769558579}
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manaWarning: {fileID: 403163950}
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handWarning: {fileID: 106392934}
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manaWarningTime: 2
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drawCardBtn: {fileID: 2100589756}
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endTurnBtn: {fileID: 1625841842}
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@@ -3636,6 +3775,7 @@ RectTransform:
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cardToSpawn: {fileID: 7608149514179600574, guid: 4aa06ce55518be94b928955dfd8d9c04, type: 3}
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cardSpawnPoint: {fileID: 1789455650}
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enemyAIType: 0
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startHandSize: 0
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enemyAIType: 3
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startHandSize: 5
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--- !u!1 &1895169776
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GameObject:
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m_ObjectHideFlags: 0
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@@ -23,6 +23,8 @@ public class BattleController : MonoBehaviour
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public int playerHealth;
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public int enemyHealth;
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public int manaRefillAmount = 1;
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private int currentPlayerMaxMana, currentEnemyMaxMana;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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@@ -97,12 +99,16 @@ public class BattleController : MonoBehaviour
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case TurnOrder.playerActive:
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UIController.instance.endTurnBtn.SetActive(true);
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UIController.instance.drawCardBtn.SetActive(true);
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if(currentPlayerMaxMana < maxMana)
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if (currentPlayerMaxMana < maxMana)
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{
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currentPlayerMaxMana++;
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currentPlayerMaxMana += manaRefillAmount; // Use manaRefillAmount for refill
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if (currentPlayerMaxMana > maxMana)
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{
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currentPlayerMaxMana = maxMana; // Ensure it doesn't exceed maxMana
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}
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}
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FillPlayerMana();
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DeckController.instance.DrawMultipleCards(cardsToDrawPerTurn);
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//DeckController.instance.DrawMultipleCards(cardsToDrawPerTurn);
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break;
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case TurnOrder.playerCardAttacks:
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CardPointsController.instance.PlayerAttack();
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@@ -110,9 +116,13 @@ public class BattleController : MonoBehaviour
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case TurnOrder.enemyActive:
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//Debug.Log("Skipping enemy actions");
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//AdvanceTurn();
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if(currentEnemyMaxMana < maxMana)
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if (currentEnemyMaxMana < maxMana)
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{
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currentEnemyMaxMana++;
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currentEnemyMaxMana += manaRefillAmount; // Use manaRefillAmount for refill
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if (currentEnemyMaxMana > maxMana)
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{
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currentEnemyMaxMana = maxMana; // Ensure it doesn't exceed maxMana
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}
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}
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FillEnemyMana();
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EnemyController.instance.StartAction();
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@@ -19,6 +19,8 @@ public class DeckController : MonoBehaviour
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public float waitBetweenDrawingCards = .25f;
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public int maxHandSize = 7;
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private List<CardScriptableObject> activeCards = new List<CardScriptableObject>();
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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@@ -73,14 +75,23 @@ public class DeckController : MonoBehaviour
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public void DrawCardForMana()
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{
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if (BattleController.instance.playerMana >= drawCardCost)
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if (BattleController.instance.playerMana >= drawCardCost && HandController.instance.heldCards.Count < maxHandSize)
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{
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||||
DrawCardToHand();
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BattleController.instance.SpendPlayerMana(drawCardCost);
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||||
}
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else
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{
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if(BattleController.instance.playerMana < drawCardCost)
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{
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UIController.instance.ShowManaWarning();
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}
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else if (HandController.instance.heldCards.Count >= maxHandSize)
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{
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UIController.instance.ShowHandSizeWarning();
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||||
}
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//UIController.instance.ShowManaWarning();
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UIController.instance.drawCardBtn.SetActive(false);
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}
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}
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@@ -3,7 +3,7 @@ using System.Collections;
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using UnityEngine;
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using System;
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using Random = UnityEngine.Random;
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using System.IO.Compression;
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public class EnemyController : MonoBehaviour
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{
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@@ -50,18 +50,18 @@ public class EnemyController : MonoBehaviour
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{
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activeCards.Clear();
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int interations = 0;
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int iterations = 0;
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List<CardScriptableObject> tempDeck = new List<CardScriptableObject>();
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||||
tempDeck.AddRange(deckToUse);
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||||
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while (tempDeck.Count > 0 && interations < 500)
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||||
while (tempDeck.Count > 0 && iterations < 500)
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{
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int selected = Random.Range(0, tempDeck.Count);
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activeCards.Add(tempDeck[selected]);
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tempDeck.RemoveAt(selected);
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||||
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interations++;
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iterations++;
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}
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}
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||||
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@@ -78,6 +78,19 @@ public class EnemyController : MonoBehaviour
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}
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yield return new WaitForSeconds(.5f);
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if(enemyAIType != AIType.placeFromDeck)
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||||
{
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for(int i = 0; i < BattleController.instance.cardsToDrawPerTurn; i++)
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||||
{
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||||
cardsInHand.Add(activeCards[0]);
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activeCards.RemoveAt(0);
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||||
if(activeCards.Count == 0)
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||||
{
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SetUpDeck();
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||||
}
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||||
}
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||||
}
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||||
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List<CardPlacePoint> cardPoints = new List<CardPlacePoint>();
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cardPoints.AddRange(CardPointsController.instance.enemyCardPoints);
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||||
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@@ -96,7 +109,9 @@ public class EnemyController : MonoBehaviour
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||||
}
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||||
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||||
CardScriptableObject selectedCard = null;
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||||
int interations = 0;
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||||
int iterations = 0;
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||||
List<CardPlacePoint> preferredPoints = new List<CardPlacePoint>();
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||||
List<CardPlacePoint> secondaryPoints = new List<CardPlacePoint>();
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||||
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switch (enemyAIType)
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{
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@@ -115,12 +130,101 @@ public class EnemyController : MonoBehaviour
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break;
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||||
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||||
case AIType.handRandomPlace:
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||||
selectedCard = SelectedCardToPlay();
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||||
iterations = 50;
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||||
while(selectedCard != null && iterations > 0 && selectedPoint.activeCard == null)
|
||||
{
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||||
PlayCard(selectedCard, selectedPoint);
|
||||
selectedCard = SelectedCardToPlay();
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||||
iterations--;
|
||||
yield return new WaitForSeconds(CardPointsController.instance.timeBetweenAttacks);
|
||||
while(selectedPoint.activeCard != null && cardPoints.Count > 0)
|
||||
{
|
||||
randomPoint = Random.Range(0, cardPoints.Count);
|
||||
selectedPoint = cardPoints[randomPoint];
|
||||
cardPoints.RemoveAt(randomPoint);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case AIType.handDefensive:
|
||||
selectedCard = SelectedCardToPlay();
|
||||
preferredPoints.Clear();
|
||||
secondaryPoints.Clear();
|
||||
for(int i = 0; i < cardPoints.Count; i++)
|
||||
{
|
||||
if(cardPoints[i].activeCard == null)
|
||||
{
|
||||
if(CardPointsController.instance.playerCardPoints[i].activeCard != null)
|
||||
{
|
||||
preferredPoints.Add(cardPoints[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
secondaryPoints.Add(cardPoints[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
iterations = 50;
|
||||
while(selectedCard != null && iterations > 0 && preferredPoints.Count + secondaryPoints.Count > 0)
|
||||
{
|
||||
if(preferredPoints.Count > 0)
|
||||
{
|
||||
int selectPoint = Random.Range(0, preferredPoints.Count);
|
||||
selectedPoint = preferredPoints[selectPoint];
|
||||
preferredPoints.RemoveAt(selectPoint);
|
||||
}
|
||||
else
|
||||
{
|
||||
int selectPoint = Random.Range(0, secondaryPoints.Count);
|
||||
selectedPoint = secondaryPoints[selectPoint];
|
||||
secondaryPoints.RemoveAt(selectPoint);
|
||||
}
|
||||
PlayCard(selectedCard, selectedPoint);
|
||||
selectedCard = SelectedCardToPlay();
|
||||
iterations--;
|
||||
yield return new WaitForSeconds(CardPointsController.instance.timeBetweenAttacks);
|
||||
}
|
||||
break;
|
||||
|
||||
case AIType.handAttacking:
|
||||
selectedCard = SelectedCardToPlay();
|
||||
preferredPoints.Clear();
|
||||
secondaryPoints.Clear();
|
||||
for(int i = 0; i < cardPoints.Count; i++)
|
||||
{
|
||||
if(cardPoints[i].activeCard == null)
|
||||
{
|
||||
if(CardPointsController.instance.playerCardPoints[i].activeCard == null)
|
||||
{
|
||||
preferredPoints.Add(cardPoints[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
secondaryPoints.Add(cardPoints[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
iterations = 50;
|
||||
while(selectedCard != null && iterations > 0 && preferredPoints.Count + secondaryPoints.Count > 0)
|
||||
{
|
||||
if(preferredPoints.Count > 0)
|
||||
{
|
||||
int selectPoint = Random.Range(0, preferredPoints.Count);
|
||||
selectedPoint = preferredPoints[selectPoint];
|
||||
preferredPoints.RemoveAt(selectPoint);
|
||||
}
|
||||
else
|
||||
{
|
||||
int selectPoint = Random.Range(0, secondaryPoints.Count);
|
||||
selectedPoint = secondaryPoints[selectPoint];
|
||||
secondaryPoints.RemoveAt(selectPoint);
|
||||
}
|
||||
PlayCard(selectedCard, selectedPoint);
|
||||
selectedCard = SelectedCardToPlay();
|
||||
iterations--;
|
||||
yield return new WaitForSeconds(CardPointsController.instance.timeBetweenAttacks);
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
@@ -138,10 +242,10 @@ public class EnemyController : MonoBehaviour
|
||||
{
|
||||
SetUpDeck();
|
||||
}
|
||||
}
|
||||
cardsInHand.Add(activeCards[0]);
|
||||
activeCards.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayCard(CardScriptableObject cardSO, CardPlacePoint placePoint)
|
||||
{
|
||||
@@ -154,5 +258,27 @@ public class EnemyController : MonoBehaviour
|
||||
cardsInHand.Remove(cardSO);
|
||||
BattleController.instance.SpendEnemyMana(cardSO.manaCost);
|
||||
}
|
||||
|
||||
CardScriptableObject SelectedCardToPlay()
|
||||
{
|
||||
CardScriptableObject cardToPlay = null;
|
||||
|
||||
List<CardScriptableObject> cardsToPlay = new List<CardScriptableObject>();
|
||||
foreach(CardScriptableObject card in cardsInHand)
|
||||
{
|
||||
if(card.manaCost <= BattleController.instance.enemyMana)
|
||||
{
|
||||
cardsToPlay.Add(card);
|
||||
}
|
||||
}
|
||||
|
||||
if(cardsToPlay.Count > 0)
|
||||
{
|
||||
int selected = Random.Range(0, cardsToPlay.Count);
|
||||
cardToPlay = cardsToPlay[selected];
|
||||
}
|
||||
|
||||
return cardToPlay;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@ public class UIController : MonoBehaviour
|
||||
public TMP_Text playerManaTxt, playerHealthTxt, enemyHealthTxt;
|
||||
|
||||
public GameObject manaWarning;
|
||||
|
||||
public GameObject handWarning;
|
||||
public float manaWarningTime;
|
||||
|
||||
public GameObject drawCardBtn, endTurnBtn;
|
||||
@@ -38,6 +40,7 @@ public class UIController : MonoBehaviour
|
||||
if(manaWarningCounter <= 0)
|
||||
{
|
||||
manaWarning.SetActive(false);
|
||||
handWarning.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -63,6 +66,12 @@ public class UIController : MonoBehaviour
|
||||
manaWarningCounter = manaWarningTime;
|
||||
}
|
||||
|
||||
public void ShowHandSizeWarning()
|
||||
{
|
||||
handWarning.SetActive(true);
|
||||
manaWarningCounter = manaWarningTime;
|
||||
}
|
||||
|
||||
public void DrawCard()
|
||||
{
|
||||
DeckController.instance.DrawCardForMana();
|
||||
|
||||
Binary file not shown.
BIN
Library/Artifacts/1e/1ee3255d1a42e7fd6d08da668902f6b5
Normal file
BIN
Library/Artifacts/1e/1ee3255d1a42e7fd6d08da668902f6b5
Normal file
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|
After Width: | Height: | Size: 554 B |
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@@ -26,17 +26,53 @@ MonoBehaviour:
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-playerCardPoints__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-enemyCardPoints__UnityEngine.UIElements.ListView
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-enemyCardPoints__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-cardsInHand__UnityEngine.UIElements.ListView
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-cardsInHand__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_Materials__UnityEngine.UIElements.ListView
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_Materials__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_ValidKeywords__UnityEngine.UIElements.ListView
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_ValidKeywords__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_InvalidKeywords__UnityEngine.UIElements.ListView
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_InvalidKeywords__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-stringTagMap__UnityEngine.UIElements.ListView
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-stringTagMap__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-disabledShaderPasses__UnityEngine.UIElements.ListView
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-disabledShaderPasses__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_BuildTextureStacks__UnityEngine.UIElements.ListView
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_BuildTextureStacks__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-sections__UnityEngine.UIElements.ListView
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-sections__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_Colliders__UnityEngine.UIElements.ListView
|
||||
- __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_Colliders__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider
|
||||
m_Values:
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{"m_ShowAlternatingRowBackgrounds":0,"serializedVirtualizationData":{"scrollOffset":{"x":0.0,"y":0.0},"firstVisibleIndex":0,"contentPadding":0.0,"contentHeight":0.0,"anchoredItemIndex":0,"anchorOffset":0.0},"m_SelectedIds":[]}'
|
||||
- '{"m_Value":0.0,"m_LowValue":0.0,"m_HighValue":2147483648.0}'
|
||||
- '{"m_ShowAlternatingRowBackgrounds":0,"serializedVirtualizationData":{"scrollOffset":{"x":0.0,"y":0.0},"firstVisibleIndex":0,"contentPadding":0.0,"contentHeight":110.0,"anchoredItemIndex":0,"anchorOffset":0.0},"m_SelectedIds":[]}'
|
||||
- '{"m_ShowAlternatingRowBackgrounds":0,"serializedVirtualizationData":{"scrollOffset":{"x":0.0,"y":0.0},"firstVisibleIndex":0,"contentPadding":0.0,"contentHeight":66.0,"anchoredItemIndex":0,"anchorOffset":0.0},"m_SelectedIds":[]}'
|
||||
- '{"m_Value":0.0,"m_LowValue":0.0,"m_HighValue":0.0}'
|
||||
- '{"m_ShowAlternatingRowBackgrounds":0,"serializedVirtualizationData":{"scrollOffset":{"x":0.0,"y":0.0},"firstVisibleIndex":0,"contentPadding":0.0,"contentHeight":0.0,"anchoredItemIndex":-1,"anchorOffset":0.0},"m_SelectedIds":[]}'
|
||||
- '{"m_Value":0.0,"m_LowValue":0.0,"m_HighValue":0.0}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
- '{}'
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
17788
|
||||
25268
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,12 +1,6 @@
|
||||
Base path: 'C:/Unity/Hub/Editor/6000.0.42f1/Editor/Data', plugins path 'C:/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=378
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
Base path: 'C:/Unity/Hub/Editor/6000.0.42f1/Editor/Data', plugins path 'C:/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=378
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
Base path: 'C:/Unity/Hub/Editor/6000.0.42f1/Editor/Data', plugins path 'C:/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=10125 file=Assets/_Udemy Card Battler Assets/Card Model/Holographic Card Shader/Holofoil.shadergraph name=Shader Graphs/Holofoil pass=SceneSelectionPass ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DOTS_INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=2349 ok=1 outsize=622
|
||||
|
||||
Cmd: shutdown
|
||||
@@ -1,7 +0,0 @@
|
||||
Base path: 'C:/Unity/Hub/Editor/6000.0.42f1/Editor/Data', plugins path 'C:/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=10125 file=Assets/_Udemy Card Battler Assets/Card Model/Holographic Card Shader/Holofoil.shadergraph name=Shader Graphs/Holofoil pass=SceneSelectionPass ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DOTS_INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=2349 ok=1 outsize=290
|
||||
|
||||
Cmd: shutdown
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
|
||||
@@ -0,0 +1,8 @@
|
||||
is_global = true
|
||||
build_property.RootNamespace =
|
||||
build_property.ProjectDir = E:\Unity\Projects\CardGame\
|
||||
build_property.EnableComHosting =
|
||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
||||
build_property.CsWinRTUseWindowsUIXamlProjections = false
|
||||
build_property.EffectiveAnalysisLevelStyle =
|
||||
build_property.EnableCodeStyleSeverity =
|
||||
Binary file not shown.
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
|
||||
@@ -0,0 +1,8 @@
|
||||
is_global = true
|
||||
build_property.RootNamespace =
|
||||
build_property.ProjectDir = E:\Unity\Projects\CardGame\
|
||||
build_property.EnableComHosting =
|
||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
||||
build_property.CsWinRTUseWindowsUIXamlProjections = false
|
||||
build_property.EffectiveAnalysisLevelStyle =
|
||||
build_property.EnableCodeStyleSeverity =
|
||||
Binary file not shown.
Binary file not shown.
@@ -98,7 +98,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 300, y: 100}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 133
|
||||
controlID: 17
|
||||
draggingID: 0
|
||||
--- !u!114 &5
|
||||
MonoBehaviour:
|
||||
@@ -192,8 +192,8 @@ MonoBehaviour:
|
||||
y: 0
|
||||
width: 1304
|
||||
height: 955
|
||||
m_MinSize: {x: 200, y: 200}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_MinSize: {x: 201, y: 226}
|
||||
m_MaxSize: {x: 4001, y: 4026}
|
||||
m_ActualView: {fileID: 17}
|
||||
m_Panes:
|
||||
- {fileID: 18}
|
||||
@@ -226,7 +226,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 200, y: 50}
|
||||
m_MaxSize: {x: 16192, y: 8096}
|
||||
vertical: 0
|
||||
controlID: 90
|
||||
controlID: 43
|
||||
draggingID: 0
|
||||
--- !u!114 &10
|
||||
MonoBehaviour:
|
||||
@@ -391,7 +391,7 @@ MonoBehaviour:
|
||||
m_OverlaysVisible: 1
|
||||
m_LockTracker:
|
||||
m_IsLocked: 0
|
||||
m_LastSelectedObjectID: -12102
|
||||
m_LastSelectedObjectID: 42434
|
||||
--- !u!114 &14
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@@ -524,7 +524,7 @@ MonoBehaviour:
|
||||
m_SkipHidden: 0
|
||||
m_SearchArea: 1
|
||||
m_Folders:
|
||||
- Assets/Prefabs
|
||||
- Assets/Scripts
|
||||
m_Globs: []
|
||||
m_ProductIds:
|
||||
m_AnyWithAssetOrigin: 0
|
||||
@@ -534,16 +534,16 @@ MonoBehaviour:
|
||||
m_ViewMode: 1
|
||||
m_StartGridSize: 64
|
||||
m_LastFolders:
|
||||
- Assets/Prefabs
|
||||
- Assets/Scripts
|
||||
m_LastFoldersGridSize: -1
|
||||
m_LastProjectPath: E:\Unity\Projects\CardGame
|
||||
m_LockTracker:
|
||||
m_IsLocked: 0
|
||||
m_FolderTreeState:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs: a8aa0000
|
||||
m_LastClickedID: 43688
|
||||
m_ExpandedIDs: 0000000016aa000018aa00001aaa00001caa00001eaa000000ca9a3b
|
||||
m_SelectedIDs: b4aa0000
|
||||
m_LastClickedID: 43700
|
||||
m_ExpandedIDs: 000000001eaa000020aa000022aa000024aa000026aa000000ca9a3b
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -572,7 +572,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 0000000016aa000018aa00001aaa00001caa00001eaa0000
|
||||
m_ExpandedIDs: 000000001eaa000020aa000022aa000024aa000026aa0000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -1464,10 +1464,10 @@ MonoBehaviour:
|
||||
m_OverlaysVisible: 1
|
||||
m_SceneHierarchy:
|
||||
m_TreeViewState:
|
||||
scrollPos: {x: 0, y: 165}
|
||||
m_SelectedIDs: bad0ffff
|
||||
m_LastClickedID: -12102
|
||||
m_ExpandedIDs: bad0ffff1cfbffffdca50000fea500001ea600003ea600006ea6000072a60000bca60000cca60000
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs: c2a50000
|
||||
m_LastClickedID: 42434
|
||||
m_ExpandedIDs: 1cfbffff
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
|
||||
Reference in New Issue
Block a user