Moved the Discard sprite from discard pile to discard point and fixed rotation. Also commented out Draw Button from on-going play and turns.

This commit is contained in:
Caleb Sandford deQuincey
2025-04-29 22:49:48 +01:00
parent 1de9a46b54
commit d4b8c58e94
2103 changed files with 178601 additions and 172219 deletions

View File

@@ -2470,6 +2470,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 996899215}
- component: {fileID: 996899216}
m_Layer: 0
m_Name: DiscardPoint
m_TagString: Untagged
@@ -2493,68 +2494,13 @@ Transform:
- {fileID: 1030270904}
m_Father: {fileID: 320923692}
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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- component: {fileID: 1030270907}
- component: {fileID: 1030270906}
- component: {fileID: 1030270908}
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m_Name: DiscardPile
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 996899215}
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--- !u!212 &1030270907
--- !u!212 &996899216
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@@ -2603,6 +2549,60 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &1030270903
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m_Icon: {fileID: 0}
m_NavMeshLayer: 0
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 996899215}
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