Files
Generic/Logs/AssetImportWorker0.log
2025-04-28 20:52:22 +01:00

390 lines
18 KiB
Plaintext

Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.42f1 (feb9a7235030) revision 16693671'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20442 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.42f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/Game Development/Unity/Projects/CardGame
-logFile
Logs/AssetImportWorker0.log
-srvPort
50175
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CardGame
C:/Game Development/Unity/Projects/CardGame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [9416] Target information:
Player connection [9416] * "[IP] 192.168.86.214 [Port] 0 [Flags] 2 [Guid] 1061957362 [EditorId] 1061957362 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [9416] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [9416] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 6.73 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.02 ms.
Initialize engine version: 6000.0.42f1 (feb9a7235030)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CardGame/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
Vendor: ATI
VRAM: 2027 MB
Driver: 27.20.20913.2000
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56236
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.037135 seconds.
- Loaded All Assemblies, in 2.246 seconds
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 1447 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.241 seconds
Domain Reload Profiling: 7476ms
BeginReloadAssembly (1147ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (10ms)
RebuildCommonClasses (103ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (446ms)
LoadAllAssembliesAndSetupDomain (507ms)
LoadAssemblies (1132ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (469ms)
TypeCache.Refresh (460ms)
TypeCache.ScanAssembly (418ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (6ms)
FinalizeReload (5248ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4915ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2507ms)
SetLoadedEditorAssemblies (34ms)
BeforeProcessingInitializeOnLoad (524ms)
ProcessInitializeOnLoadAttributes (1235ms)
ProcessInitializeOnLoadMethodAttributes (614ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 4.433 seconds
Refreshing native plugins compatible for Editor in 3.92 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.858 seconds
Domain Reload Profiling: 10264ms
BeginReloadAssembly (1433ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (83ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (97ms)
RebuildCommonClasses (82ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (362ms)
LoadAllAssembliesAndSetupDomain (2499ms)
LoadAssemblies (2562ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (880ms)
TypeCache.Refresh (547ms)
TypeCache.ScanAssembly (489ms)
BuildScriptInfoCaches (224ms)
ResolveRequiredComponents (102ms)
FinalizeReload (5864ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4630ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (136ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (584ms)
ProcessInitializeOnLoadAttributes (3010ms)
ProcessInitializeOnLoadMethodAttributes (854ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
Refreshing native plugins compatible for Editor in 5.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.02 ms.
Unloading 213 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5995 unused Assets / (4.2 MB). Loaded Objects now: 6684.
Memory consumption went from 157.6 MB to 153.3 MB.
Total: 20.003700 ms (FindLiveObjects: 1.887000 ms CreateObjectMapping: 1.285400 ms MarkObjects: 11.322700 ms DeleteObjects: 5.429900 ms)
========================================================================
Received Import Request.
Time since last request: 486766.076755 seconds.
path: Assets/InputSystem_Actions.inputactions
artifactKey: Guid(052faaac586de48259a63d0c4782560b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/InputSystem_Actions.inputactions using Guid(052faaac586de48259a63d0c4782560b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5e3f70f0364ded6a0e35bba7f5564b43') in 0.1744236 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 20
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 3.993 seconds
Refreshing native plugins compatible for Editor in 4.51 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.890 seconds
Domain Reload Profiling: 9861ms
BeginReloadAssembly (1535ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (92ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (206ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (245ms)
LoadAllAssembliesAndSetupDomain (2074ms)
LoadAssemblies (2416ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (598ms)
TypeCache.Refresh (25ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (461ms)
ResolveRequiredComponents (104ms)
FinalizeReload (5896ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4548ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (138ms)
SetLoadedEditorAssemblies (19ms)
BeforeProcessingInitializeOnLoad (597ms)
ProcessInitializeOnLoadAttributes (3027ms)
ProcessInitializeOnLoadMethodAttributes (733ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (118ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.01 ms.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5991 unused Assets / (3.5 MB). Loaded Objects now: 6702.
Memory consumption went from 138.4 MB to 134.9 MB.
Total: 19.830600 ms (FindLiveObjects: 1.994800 ms CreateObjectMapping: 1.794900 ms MarkObjects: 11.269500 ms DeleteObjects: 4.684500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.28 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.02 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5984 unused Assets / (3.8 MB). Loaded Objects now: 6702.
Memory consumption went from 136.9 MB to 133.1 MB.
Total: 27.542400 ms (FindLiveObjects: 2.029800 ms CreateObjectMapping: 1.695900 ms MarkObjects: 18.374100 ms DeleteObjects: 5.358000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 1101.651491 seconds.
path: ProjectSettings/TagManager.asset
artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f04c6483afc1e40880dcb76a7b35dd82') in 0.188921 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 4.001 seconds
Refreshing native plugins compatible for Editor in 4.80 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.937 seconds
Domain Reload Profiling: 9918ms
BeginReloadAssembly (1517ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (106ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (209ms)
RebuildCommonClasses (87ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (246ms)
LoadAllAssembliesAndSetupDomain (2101ms)
LoadAssemblies (2410ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (616ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (481ms)
ResolveRequiredComponents (107ms)
FinalizeReload (5942ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4622ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (135ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (603ms)
ProcessInitializeOnLoadAttributes (3074ms)
ProcessInitializeOnLoadMethodAttributes (763ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (108ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.02 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5992 unused Assets / (3.8 MB). Loaded Objects now: 6704.
Memory consumption went from 136.7 MB to 132.9 MB.
Total: 20.639000 ms (FindLiveObjects: 1.625100 ms CreateObjectMapping: 1.797400 ms MarkObjects: 12.224700 ms DeleteObjects: 4.912200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 4.029 seconds
Refreshing native plugins compatible for Editor in 5.03 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.775 seconds
Domain Reload Profiling: 9778ms
BeginReloadAssembly (1510ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (92ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (201ms)
RebuildCommonClasses (90ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (268ms)
LoadAllAssembliesAndSetupDomain (2103ms)
LoadAssemblies (2426ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (617ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (481ms)
ResolveRequiredComponents (112ms)
FinalizeReload (5780ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4469ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (135ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (605ms)
ProcessInitializeOnLoadAttributes (2935ms)
ProcessInitializeOnLoadMethodAttributes (747ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (112ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.60 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.02 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5991 unused Assets / (3.8 MB). Loaded Objects now: 6706.
Memory consumption went from 136.7 MB to 132.9 MB.
Total: 20.766000 ms (FindLiveObjects: 1.974100 ms CreateObjectMapping: 2.324600 ms MarkObjects: 11.717100 ms DeleteObjects: 4.665600 ms)
Prepare: number of updated asset objects reloaded= 0