390 lines
18 KiB
Plaintext
390 lines
18 KiB
Plaintext
Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.42f1 (feb9a7235030) revision 16693671'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20442 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.42f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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C:/Game Development/Unity/Projects/CardGame
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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50175
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-job-worker-count
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3
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-background-job-worker-count
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8
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-gc-helper-count
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1
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Successfully changed project path to: C:/Game Development/Unity/Projects/CardGame
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C:/Game Development/Unity/Projects/CardGame
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [9416] Target information:
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Player connection [9416] * "[IP] 192.168.86.214 [Port] 0 [Flags] 2 [Guid] 1061957362 [EditorId] 1061957362 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [9416] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [9416] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 3
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 6.73 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.02 ms.
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Initialize engine version: 6000.0.42f1 (feb9a7235030)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CardGame/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
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Vendor: ATI
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VRAM: 2027 MB
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Driver: 27.20.20913.2000
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56236
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.037135 seconds.
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- Loaded All Assemblies, in 2.246 seconds
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 1447 ms
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.241 seconds
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Domain Reload Profiling: 7476ms
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BeginReloadAssembly (1147ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (10ms)
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RebuildCommonClasses (103ms)
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RebuildNativeTypeToScriptingClass (25ms)
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initialDomainReloadingComplete (446ms)
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LoadAllAssembliesAndSetupDomain (507ms)
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LoadAssemblies (1132ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (469ms)
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TypeCache.Refresh (460ms)
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TypeCache.ScanAssembly (418ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (6ms)
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FinalizeReload (5248ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4915ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (2507ms)
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SetLoadedEditorAssemblies (34ms)
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BeforeProcessingInitializeOnLoad (524ms)
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ProcessInitializeOnLoadAttributes (1235ms)
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ProcessInitializeOnLoadMethodAttributes (614ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 4.433 seconds
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Refreshing native plugins compatible for Editor in 3.92 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.858 seconds
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Domain Reload Profiling: 10264ms
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BeginReloadAssembly (1433ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (83ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (97ms)
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RebuildCommonClasses (82ms)
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RebuildNativeTypeToScriptingClass (23ms)
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initialDomainReloadingComplete (362ms)
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LoadAllAssembliesAndSetupDomain (2499ms)
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LoadAssemblies (2562ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (880ms)
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TypeCache.Refresh (547ms)
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TypeCache.ScanAssembly (489ms)
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BuildScriptInfoCaches (224ms)
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ResolveRequiredComponents (102ms)
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FinalizeReload (5864ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4630ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (136ms)
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SetLoadedEditorAssemblies (17ms)
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BeforeProcessingInitializeOnLoad (584ms)
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ProcessInitializeOnLoadAttributes (3010ms)
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ProcessInitializeOnLoadMethodAttributes (854ms)
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AfterProcessingInitializeOnLoad (28ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (42ms)
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
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Refreshing native plugins compatible for Editor in 5.09 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.02 ms.
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Unloading 213 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5995 unused Assets / (4.2 MB). Loaded Objects now: 6684.
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Memory consumption went from 157.6 MB to 153.3 MB.
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Total: 20.003700 ms (FindLiveObjects: 1.887000 ms CreateObjectMapping: 1.285400 ms MarkObjects: 11.322700 ms DeleteObjects: 5.429900 ms)
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========================================================================
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Received Import Request.
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Time since last request: 486766.076755 seconds.
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path: Assets/InputSystem_Actions.inputactions
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artifactKey: Guid(052faaac586de48259a63d0c4782560b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/InputSystem_Actions.inputactions using Guid(052faaac586de48259a63d0c4782560b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5e3f70f0364ded6a0e35bba7f5564b43') in 0.1744236 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 20
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 3.993 seconds
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Refreshing native plugins compatible for Editor in 4.51 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.890 seconds
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Domain Reload Profiling: 9861ms
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BeginReloadAssembly (1535ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (92ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (206ms)
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RebuildCommonClasses (86ms)
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RebuildNativeTypeToScriptingClass (25ms)
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initialDomainReloadingComplete (245ms)
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LoadAllAssembliesAndSetupDomain (2074ms)
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LoadAssemblies (2416ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (598ms)
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TypeCache.Refresh (25ms)
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TypeCache.ScanAssembly (1ms)
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BuildScriptInfoCaches (461ms)
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ResolveRequiredComponents (104ms)
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FinalizeReload (5896ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4548ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (138ms)
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SetLoadedEditorAssemblies (19ms)
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BeforeProcessingInitializeOnLoad (597ms)
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ProcessInitializeOnLoadAttributes (3027ms)
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ProcessInitializeOnLoadMethodAttributes (733ms)
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AfterProcessingInitializeOnLoad (32ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (118ms)
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Refreshing native plugins compatible for Editor in 5.92 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.01 ms.
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Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5991 unused Assets / (3.5 MB). Loaded Objects now: 6702.
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Memory consumption went from 138.4 MB to 134.9 MB.
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Total: 19.830600 ms (FindLiveObjects: 1.994800 ms CreateObjectMapping: 1.794900 ms MarkObjects: 11.269500 ms DeleteObjects: 4.684500 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Refreshing native plugins compatible for Editor in 7.28 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.02 ms.
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Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5984 unused Assets / (3.8 MB). Loaded Objects now: 6702.
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Memory consumption went from 136.9 MB to 133.1 MB.
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Total: 27.542400 ms (FindLiveObjects: 2.029800 ms CreateObjectMapping: 1.695900 ms MarkObjects: 18.374100 ms DeleteObjects: 5.358000 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Import Request.
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Time since last request: 1101.651491 seconds.
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path: ProjectSettings/TagManager.asset
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artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f04c6483afc1e40880dcb76a7b35dd82') in 0.188921 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 4.001 seconds
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Refreshing native plugins compatible for Editor in 4.80 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.937 seconds
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Domain Reload Profiling: 9918ms
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BeginReloadAssembly (1517ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (106ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (209ms)
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RebuildCommonClasses (87ms)
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RebuildNativeTypeToScriptingClass (25ms)
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initialDomainReloadingComplete (246ms)
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LoadAllAssembliesAndSetupDomain (2101ms)
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LoadAssemblies (2410ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (616ms)
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TypeCache.Refresh (21ms)
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TypeCache.ScanAssembly (1ms)
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BuildScriptInfoCaches (481ms)
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ResolveRequiredComponents (107ms)
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FinalizeReload (5942ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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|
SetupLoadedEditorAssemblies (4622ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (135ms)
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SetLoadedEditorAssemblies (16ms)
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BeforeProcessingInitializeOnLoad (603ms)
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ProcessInitializeOnLoadAttributes (3074ms)
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ProcessInitializeOnLoadMethodAttributes (763ms)
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AfterProcessingInitializeOnLoad (29ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (108ms)
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Refreshing native plugins compatible for Editor in 4.38 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.02 ms.
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Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5992 unused Assets / (3.8 MB). Loaded Objects now: 6704.
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Memory consumption went from 136.7 MB to 132.9 MB.
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Total: 20.639000 ms (FindLiveObjects: 1.625100 ms CreateObjectMapping: 1.797400 ms MarkObjects: 12.224700 ms DeleteObjects: 4.912200 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 4.029 seconds
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Refreshing native plugins compatible for Editor in 5.03 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.775 seconds
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Domain Reload Profiling: 9778ms
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BeginReloadAssembly (1510ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (92ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (201ms)
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RebuildCommonClasses (90ms)
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RebuildNativeTypeToScriptingClass (26ms)
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initialDomainReloadingComplete (268ms)
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LoadAllAssembliesAndSetupDomain (2103ms)
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LoadAssemblies (2426ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (617ms)
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TypeCache.Refresh (16ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (481ms)
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ResolveRequiredComponents (112ms)
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FinalizeReload (5780ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4469ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (135ms)
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SetLoadedEditorAssemblies (17ms)
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BeforeProcessingInitializeOnLoad (605ms)
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ProcessInitializeOnLoadAttributes (2935ms)
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ProcessInitializeOnLoadMethodAttributes (747ms)
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AfterProcessingInitializeOnLoad (29ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (112ms)
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Refreshing native plugins compatible for Editor in 5.60 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.02 ms.
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Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5991 unused Assets / (3.8 MB). Loaded Objects now: 6706.
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Memory consumption went from 136.7 MB to 132.9 MB.
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Total: 20.766000 ms (FindLiveObjects: 1.974100 ms CreateObjectMapping: 2.324600 ms MarkObjects: 11.717100 ms DeleteObjects: 4.665600 ms)
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Prepare: number of updated asset objects reloaded= 0
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