Files
Generic/Logs/AssetImportWorker1.log
2025-04-28 20:52:22 +01:00

382 lines
18 KiB
Plaintext

Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.42f1 (feb9a7235030) revision 16693671'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20442 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.42f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
C:/Game Development/Unity/Projects/CardGame
-logFile
Logs/AssetImportWorker1.log
-srvPort
50175
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CardGame
C:/Game Development/Unity/Projects/CardGame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [8380] Target information:
Player connection [8380] * "[IP] 192.168.86.214 [Port] 0 [Flags] 2 [Guid] 3602217575 [EditorId] 3602217575 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [8380] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8380] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 7.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.02 ms.
Initialize engine version: 6000.0.42f1 (feb9a7235030)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CardGame/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
Vendor: ATI
VRAM: 2027 MB
Driver: 27.20.20913.2000
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56764
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.032831 seconds.
- Loaded All Assemblies, in 2.264 seconds
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 1518 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.292 seconds
Domain Reload Profiling: 7545ms
BeginReloadAssembly (1146ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (9ms)
RebuildCommonClasses (139ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (434ms)
LoadAllAssembliesAndSetupDomain (504ms)
LoadAssemblies (1133ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (464ms)
TypeCache.Refresh (456ms)
TypeCache.ScanAssembly (419ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (6ms)
FinalizeReload (5296ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4957ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2605ms)
SetLoadedEditorAssemblies (26ms)
BeforeProcessingInitializeOnLoad (507ms)
ProcessInitializeOnLoadAttributes (1221ms)
ProcessInitializeOnLoadMethodAttributes (597ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 4.394 seconds
Refreshing native plugins compatible for Editor in 4.21 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.852 seconds
Domain Reload Profiling: 10216ms
BeginReloadAssembly (1402ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (83ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (98ms)
RebuildCommonClasses (87ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (366ms)
LoadAllAssembliesAndSetupDomain (2480ms)
LoadAssemblies (2500ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (892ms)
TypeCache.Refresh (551ms)
TypeCache.ScanAssembly (499ms)
BuildScriptInfoCaches (229ms)
ResolveRequiredComponents (105ms)
FinalizeReload (5856ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4610ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (138ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (575ms)
ProcessInitializeOnLoadAttributes (2988ms)
ProcessInitializeOnLoadMethodAttributes (860ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (47ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
Refreshing native plugins compatible for Editor in 5.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.01 ms.
Unloading 213 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5995 unused Assets / (4.4 MB). Loaded Objects now: 6684.
Memory consumption went from 157.5 MB to 153.0 MB.
Total: 20.631600 ms (FindLiveObjects: 1.777900 ms CreateObjectMapping: 1.091400 ms MarkObjects: 12.363600 ms DeleteObjects: 5.317200 ms)
========================================================================
Received Import Request.
Time since last request: 486766.142477 seconds.
path: Assets/Readme.asset
artifactKey: Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Readme.asset using Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7564957e633b305f4e69560a9de8e20a') in 0.1560369 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 4.003 seconds
Refreshing native plugins compatible for Editor in 4.62 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.922 seconds
Domain Reload Profiling: 9903ms
BeginReloadAssembly (1541ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (95ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (202ms)
RebuildCommonClasses (84ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (248ms)
LoadAllAssembliesAndSetupDomain (2078ms)
LoadAssemblies (2417ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (596ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (462ms)
ResolveRequiredComponents (105ms)
FinalizeReload (5927ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4583ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (139ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (599ms)
ProcessInitializeOnLoadAttributes (3056ms)
ProcessInitializeOnLoadMethodAttributes (743ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (120ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.43 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.02 ms.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5991 unused Assets / (3.9 MB). Loaded Objects now: 6702.
Memory consumption went from 138.3 MB to 134.4 MB.
Total: 21.413800 ms (FindLiveObjects: 1.610400 ms CreateObjectMapping: 1.756600 ms MarkObjects: 12.678600 ms DeleteObjects: 5.067700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.02 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5984 unused Assets / (3.7 MB). Loaded Objects now: 6702.
Memory consumption went from 136.8 MB to 133.1 MB.
Total: 28.771700 ms (FindLiveObjects: 1.583800 ms CreateObjectMapping: 1.863900 ms MarkObjects: 20.543800 ms DeleteObjects: 4.662800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 4.010 seconds
Refreshing native plugins compatible for Editor in 5.10 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.942 seconds
Domain Reload Profiling: 9932ms
BeginReloadAssembly (1521ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (103ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (202ms)
RebuildCommonClasses (89ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (246ms)
LoadAllAssembliesAndSetupDomain (2101ms)
LoadAssemblies (2421ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (617ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (482ms)
ResolveRequiredComponents (107ms)
FinalizeReload (5948ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4623ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (134ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (599ms)
ProcessInitializeOnLoadAttributes (3073ms)
ProcessInitializeOnLoadMethodAttributes (770ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (108ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.02 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5991 unused Assets / (4.1 MB). Loaded Objects now: 6704.
Memory consumption went from 136.5 MB to 132.4 MB.
Total: 17.915100 ms (FindLiveObjects: 1.579400 ms CreateObjectMapping: 1.045600 ms MarkObjects: 10.512000 ms DeleteObjects: 4.697800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 4.018 seconds
Refreshing native plugins compatible for Editor in 4.01 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.837 seconds
Domain Reload Profiling: 9831ms
BeginReloadAssembly (1500ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (92ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (197ms)
RebuildCommonClasses (91ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (288ms)
LoadAllAssembliesAndSetupDomain (2084ms)
LoadAssemblies (2405ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (617ms)
TypeCache.Refresh (14ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (487ms)
ResolveRequiredComponents (107ms)
FinalizeReload (5842ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4542ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (133ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (623ms)
ProcessInitializeOnLoadAttributes (2992ms)
ProcessInitializeOnLoadMethodAttributes (745ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (114ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.02 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5991 unused Assets / (4.2 MB). Loaded Objects now: 6706.
Memory consumption went from 136.6 MB to 132.3 MB.
Total: 19.905800 ms (FindLiveObjects: 2.138400 ms CreateObjectMapping: 1.088100 ms MarkObjects: 10.851100 ms DeleteObjects: 5.660600 ms)
Prepare: number of updated asset objects reloaded= 0