382 lines
18 KiB
Plaintext
382 lines
18 KiB
Plaintext
Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.42f1 (feb9a7235030) revision 16693671'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20442 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.42f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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C:/Game Development/Unity/Projects/CardGame
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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50175
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-job-worker-count
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3
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-background-job-worker-count
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8
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-gc-helper-count
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1
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Successfully changed project path to: C:/Game Development/Unity/Projects/CardGame
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C:/Game Development/Unity/Projects/CardGame
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [8380] Target information:
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Player connection [8380] * "[IP] 192.168.86.214 [Port] 0 [Flags] 2 [Guid] 3602217575 [EditorId] 3602217575 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [8380] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [8380] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 3
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 7.23 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.02 ms.
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Initialize engine version: 6000.0.42f1 (feb9a7235030)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CardGame/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
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Vendor: ATI
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VRAM: 2027 MB
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Driver: 27.20.20913.2000
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56764
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.032831 seconds.
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- Loaded All Assemblies, in 2.264 seconds
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 1518 ms
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.292 seconds
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Domain Reload Profiling: 7545ms
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BeginReloadAssembly (1146ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (9ms)
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RebuildCommonClasses (139ms)
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RebuildNativeTypeToScriptingClass (26ms)
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initialDomainReloadingComplete (434ms)
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LoadAllAssembliesAndSetupDomain (504ms)
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LoadAssemblies (1133ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (464ms)
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TypeCache.Refresh (456ms)
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TypeCache.ScanAssembly (419ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (6ms)
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FinalizeReload (5296ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4957ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (2605ms)
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SetLoadedEditorAssemblies (26ms)
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BeforeProcessingInitializeOnLoad (507ms)
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ProcessInitializeOnLoadAttributes (1221ms)
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ProcessInitializeOnLoadMethodAttributes (597ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 4.394 seconds
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Refreshing native plugins compatible for Editor in 4.21 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.852 seconds
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Domain Reload Profiling: 10216ms
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BeginReloadAssembly (1402ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (83ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (98ms)
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RebuildCommonClasses (87ms)
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RebuildNativeTypeToScriptingClass (25ms)
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initialDomainReloadingComplete (366ms)
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LoadAllAssembliesAndSetupDomain (2480ms)
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LoadAssemblies (2500ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (892ms)
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TypeCache.Refresh (551ms)
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TypeCache.ScanAssembly (499ms)
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BuildScriptInfoCaches (229ms)
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ResolveRequiredComponents (105ms)
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FinalizeReload (5856ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4610ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (138ms)
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SetLoadedEditorAssemblies (17ms)
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BeforeProcessingInitializeOnLoad (575ms)
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ProcessInitializeOnLoadAttributes (2988ms)
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ProcessInitializeOnLoadMethodAttributes (860ms)
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AfterProcessingInitializeOnLoad (30ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (47ms)
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
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Refreshing native plugins compatible for Editor in 5.27 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.01 ms.
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Unloading 213 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5995 unused Assets / (4.4 MB). Loaded Objects now: 6684.
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Memory consumption went from 157.5 MB to 153.0 MB.
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Total: 20.631600 ms (FindLiveObjects: 1.777900 ms CreateObjectMapping: 1.091400 ms MarkObjects: 12.363600 ms DeleteObjects: 5.317200 ms)
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========================================================================
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Received Import Request.
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Time since last request: 486766.142477 seconds.
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path: Assets/Readme.asset
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artifactKey: Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Readme.asset using Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7564957e633b305f4e69560a9de8e20a') in 0.1560369 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 4.003 seconds
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Refreshing native plugins compatible for Editor in 4.62 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.922 seconds
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Domain Reload Profiling: 9903ms
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BeginReloadAssembly (1541ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (95ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (202ms)
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RebuildCommonClasses (84ms)
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RebuildNativeTypeToScriptingClass (26ms)
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initialDomainReloadingComplete (248ms)
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LoadAllAssembliesAndSetupDomain (2078ms)
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LoadAssemblies (2417ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (596ms)
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TypeCache.Refresh (21ms)
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TypeCache.ScanAssembly (1ms)
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BuildScriptInfoCaches (462ms)
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ResolveRequiredComponents (105ms)
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FinalizeReload (5927ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4583ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (139ms)
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SetLoadedEditorAssemblies (16ms)
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BeforeProcessingInitializeOnLoad (599ms)
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ProcessInitializeOnLoadAttributes (3056ms)
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ProcessInitializeOnLoadMethodAttributes (743ms)
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AfterProcessingInitializeOnLoad (29ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (120ms)
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Refreshing native plugins compatible for Editor in 5.43 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.02 ms.
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Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5991 unused Assets / (3.9 MB). Loaded Objects now: 6702.
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Memory consumption went from 138.3 MB to 134.4 MB.
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Total: 21.413800 ms (FindLiveObjects: 1.610400 ms CreateObjectMapping: 1.756600 ms MarkObjects: 12.678600 ms DeleteObjects: 5.067700 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Refreshing native plugins compatible for Editor in 7.66 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.02 ms.
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Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5984 unused Assets / (3.7 MB). Loaded Objects now: 6702.
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Memory consumption went from 136.8 MB to 133.1 MB.
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Total: 28.771700 ms (FindLiveObjects: 1.583800 ms CreateObjectMapping: 1.863900 ms MarkObjects: 20.543800 ms DeleteObjects: 4.662800 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 4.010 seconds
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Refreshing native plugins compatible for Editor in 5.10 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.942 seconds
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Domain Reload Profiling: 9932ms
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BeginReloadAssembly (1521ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (103ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (202ms)
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RebuildCommonClasses (89ms)
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RebuildNativeTypeToScriptingClass (26ms)
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initialDomainReloadingComplete (246ms)
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LoadAllAssembliesAndSetupDomain (2101ms)
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LoadAssemblies (2421ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
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|
AnalyzeDomain (617ms)
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TypeCache.Refresh (20ms)
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TypeCache.ScanAssembly (1ms)
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BuildScriptInfoCaches (482ms)
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ResolveRequiredComponents (107ms)
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FinalizeReload (5948ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4623ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (134ms)
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SetLoadedEditorAssemblies (16ms)
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BeforeProcessingInitializeOnLoad (599ms)
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ProcessInitializeOnLoadAttributes (3073ms)
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ProcessInitializeOnLoadMethodAttributes (770ms)
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AfterProcessingInitializeOnLoad (29ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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|
AwakeInstancesAfterBackupRestoration (108ms)
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|
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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|
Refreshing native plugins compatible for Editor in 4.53 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.02 ms.
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|
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5991 unused Assets / (4.1 MB). Loaded Objects now: 6704.
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Memory consumption went from 136.5 MB to 132.4 MB.
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Total: 17.915100 ms (FindLiveObjects: 1.579400 ms CreateObjectMapping: 1.045600 ms MarkObjects: 10.512000 ms DeleteObjects: 4.697800 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 4.018 seconds
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Refreshing native plugins compatible for Editor in 4.01 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.837 seconds
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|
Domain Reload Profiling: 9831ms
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BeginReloadAssembly (1500ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (92ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (197ms)
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RebuildCommonClasses (91ms)
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RebuildNativeTypeToScriptingClass (25ms)
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initialDomainReloadingComplete (288ms)
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LoadAllAssembliesAndSetupDomain (2084ms)
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LoadAssemblies (2405ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (617ms)
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TypeCache.Refresh (14ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (487ms)
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ResolveRequiredComponents (107ms)
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FinalizeReload (5842ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4542ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (133ms)
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SetLoadedEditorAssemblies (17ms)
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BeforeProcessingInitializeOnLoad (623ms)
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ProcessInitializeOnLoadAttributes (2992ms)
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ProcessInitializeOnLoadMethodAttributes (745ms)
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AfterProcessingInitializeOnLoad (31ms)
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EditorAssembliesLoaded (2ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (114ms)
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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|
Refreshing native plugins compatible for Editor in 4.10 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.02 ms.
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Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5991 unused Assets / (4.2 MB). Loaded Objects now: 6706.
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Memory consumption went from 136.6 MB to 132.3 MB.
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Total: 19.905800 ms (FindLiveObjects: 2.138400 ms CreateObjectMapping: 1.088100 ms MarkObjects: 10.851100 ms DeleteObjects: 5.660600 ms)
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Prepare: number of updated asset objects reloaded= 0
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