14 lines
338 B
C#
14 lines
338 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "New Card", menuName = "Card", order = 1)]
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public class CardScriptableObject : ScriptableObject
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{
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public string cardName;
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[TextArea]
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public string actionDescription, cardLore;
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public int currentHealth, attackPower, manaCost;
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public Sprite characterSprite, bgSprite;
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}
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