Files
Generic/Assets/Scripts/CardScriptableObject.cs
2025-04-26 21:54:32 +01:00

14 lines
338 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "New Card", menuName = "Card", order = 1)]
public class CardScriptableObject : ScriptableObject
{
public string cardName;
[TextArea]
public string actionDescription, cardLore;
public int currentHealth, attackPower, manaCost;
public Sprite characterSprite, bgSprite;
}