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Generic/Library/PackageCache/com.unity.render-pipelines.universal@087c6d6dbb7d/Shaders/Terrain/TerrainDetailLitInput.hlsl
2025-04-26 21:54:32 +01:00

6 lines
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HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;