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// This class is intentionally left empty. - // It serves as a marker to identify combat targets in the game. + [RequireComponent(typeof(Health))] + public class CombatTarget : MonoBehaviour + { + // This class is intentionally left empty. + // It serves as a marker to identify combat targets in the game. + } } \ No newline at end of file diff --git a/Assets/Scripts/Combat/Fighter.cs b/Assets/Scripts/Combat/Fighter.cs index ad6b9722..1ffff13b 100644 --- a/Assets/Scripts/Combat/Fighter.cs +++ b/Assets/Scripts/Combat/Fighter.cs @@ -1,39 +1,85 @@ using UnityEngine; using RPG.Movement; using UnityEngine.Rendering; +using RPG.Core; namespace RPG.Combat { - public class Fighter : MonoBehaviour + public class Fighter : MonoBehaviour, IAction { - [SerializeField] - private float weaponRange = 2f; - Transform target; - private void Update() + [SerializeField] private float timeBetweenAttacks = 1f; + [SerializeField] private float weaponRange = 2f; + [SerializeField] private float weaponDamage = 5f; + Health target; + private float timeSinceLastAttack = 0; + void Update() { + timeSinceLastAttack += Time.deltaTime; if (target == null) return; + if (target.IsDead()) return; if (!GetIsInRange()) { - GetComponent().MoveTo(target.position); + GetComponent().MoveTo(target.transform.position); } else { - GetComponent().Stop(); + GetComponent().Cancel(); + AttackBehaviour(); } } + private void AttackBehaviour() + { + transform.LookAt(target.transform); + if (timeSinceLastAttack > timeBetweenAttacks) + { + //This will trigger the Hit() event. + TriggerAttack(); + timeSinceLastAttack = 0; + } + else return; + } + + private void TriggerAttack() + { + GetComponent().ResetTrigger("stopAttack"); + GetComponent().SetTrigger("attack"); + } + + //Animation event + void Hit() + { + if (target == null) return; + target.TakeDamage(weaponDamage); + } + private bool GetIsInRange() { - return Vector3.Distance(transform.position, target.position) <= weaponRange; + return Vector3.Distance(transform.position, target.transform.position) <= weaponRange; } - public void Attack(CombatTarget combatTarget) + public bool CanAttack(GameObject combatTarget) { - target = combatTarget.transform; + if (combatTarget == null) return false; + Health targetToTest = combatTarget.GetComponent(); + return targetToTest != null && !targetToTest.IsDead(); + } + + public void Attack(GameObject combatTarget) + { + GetComponent().StartAction(this); + target = combatTarget.GetComponent(); } public void Cancel() { - target = null; + StopAttack(); + target = null; + } + + private void StopAttack() + { + GetComponent().ResetTrigger("attack"); + GetComponent().SetTrigger("stopAttack"); } } } diff --git a/Assets/Scripts/Combat/Health.cs b/Assets/Scripts/Combat/Health.cs new file mode 100644 index 00000000..faba19fa --- /dev/null +++ b/Assets/Scripts/Combat/Health.cs @@ -0,0 +1,32 @@ +using Unity.VisualScripting; +using UnityEngine; + +namespace RPG.Combat +{ + public class Health : MonoBehaviour + { + [SerializeField] float health = 100f; + bool isDead = false; + + public bool IsDead() + { + return isDead; + } + + public void TakeDamage(float damage) + { + health = Mathf.Max(health - damage, 0); + if(health == 0) + { + Die(); + } + } + + private void Die() + { + if (isDead) return; + isDead = true; + GetComponent().SetTrigger("die"); + } + } +} diff --git a/Assets/Scripts/Combat/Health.cs.meta b/Assets/Scripts/Combat/Health.cs.meta new file mode 100644 index 00000000..073f1664 --- /dev/null +++ b/Assets/Scripts/Combat/Health.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8fc6fa8368af1d9b8a0ecc2745f48ebe \ No newline at end of file diff --git a/Assets/Scripts/Control/AIController.cs b/Assets/Scripts/Control/AIController.cs new file mode 100644 index 00000000..afd7c138 --- /dev/null +++ b/Assets/Scripts/Control/AIController.cs @@ -0,0 +1,39 @@ +using RPG.Combat; +using RPG.Core; +using UnityEngine; +using UnityEngine.AI; + +namespace RPG.Control +{ + public class AIController : MonoBehaviour,IAction + { + [SerializeField] float chaseDistance = 5f; + Fighter fighter; + GameObject player; + void Start() + { + fighter = GetComponent(); + player = GameObject.FindWithTag("Player"); + } + void Update() + { + if (InAttackRangeOfPlayer() && fighter.CanAttack(player)) + fighter.Attack(player); + else + { + fighter.Cancel(); + } + } + + private bool InAttackRangeOfPlayer() + { + float distanceToPlayer = Vector3.Distance(player.transform.position, transform.position); + return distanceToPlayer < chaseDistance; + } + + public void Cancel() + { + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Control/AIController.cs.meta b/Assets/Scripts/Control/AIController.cs.meta new file mode 100644 index 00000000..2c15d20e --- /dev/null +++ b/Assets/Scripts/Control/AIController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c781eee3ca72ca7a1b692987335cedc1 \ No newline at end of file diff --git a/Assets/Scripts/Control/PlayerController.cs b/Assets/Scripts/Control/PlayerController.cs index 2353bcaf..14b522a6 100644 --- a/Assets/Scripts/Control/PlayerController.cs +++ b/Assets/Scripts/Control/PlayerController.cs @@ -43,11 +43,14 @@ namespace RPG.Control foreach (RaycastHit hit in hits) { CombatTarget target = hit.transform.GetComponent(); - if (target == null) continue; + if (target == null) continue; + if (!GetComponent().CanAttack(target.gameObject)) + continue; + if (interactAction.WasPressedThisFrame()) { //MoveToCursor(); - GetComponent().Attack(target); + GetComponent().Attack(target.gameObject); } return true; } diff --git a/Assets/Scripts/Core/ActionScheduler.cs b/Assets/Scripts/Core/ActionScheduler.cs new file mode 100644 index 00000000..947b8f8e --- /dev/null +++ b/Assets/Scripts/Core/ActionScheduler.cs @@ -0,0 +1,18 @@ +using UnityEngine; + +namespace RPG.Core +{ + public class ActionScheduler : MonoBehaviour + { + IAction currentAction; + public void StartAction(IAction action) + { + if (currentAction == action) return; + if (currentAction != null) + { + currentAction.Cancel(); + } + currentAction = action; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Core/ActionScheduler.cs.meta b/Assets/Scripts/Core/ActionScheduler.cs.meta new file mode 100644 index 00000000..2f0773aa --- /dev/null +++ b/Assets/Scripts/Core/ActionScheduler.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4ff1a795ab12b59d88076953d397a6d5 \ No newline at end of file diff --git a/Assets/Scripts/Core/IAction.cs b/Assets/Scripts/Core/IAction.cs new file mode 100644 index 00000000..1745ffe3 --- /dev/null +++ b/Assets/Scripts/Core/IAction.cs @@ -0,0 +1,7 @@ +namespace RPG.Core +{ + public interface IAction + { + void Cancel(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Core/IAction.cs.meta b/Assets/Scripts/Core/IAction.cs.meta new file mode 100644 index 00000000..65f3f4aa --- /dev/null +++ b/Assets/Scripts/Core/IAction.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4b307fcbc3bbf912cbad01e283421bba \ No newline at end of file diff --git a/Assets/Scripts/Movement/Mover.cs b/Assets/Scripts/Movement/Mover.cs index 3810f589..431a2aeb 100644 --- a/Assets/Scripts/Movement/Mover.cs +++ b/Assets/Scripts/Movement/Mover.cs @@ -1,11 +1,11 @@ -using RPG.Combat; +using RPG.Core; using UnityEngine; using UnityEngine.AI; using UnityEngine.InputSystem; namespace RPG.Movement { - public class Mover : MonoBehaviour + public class Mover : MonoBehaviour, IAction { [SerializeField] private Transform target; @@ -26,7 +26,7 @@ namespace RPG.Movement } public void StartMoveAction(Vector3 destination) { - GetComponent().Cancel(); + GetComponent().StartAction(this); MoveTo(destination); } @@ -35,7 +35,7 @@ namespace RPG.Movement navMeshAgent.destination = destination; navMeshAgent.isStopped = false; } - public void Stop() + public void Cancel() { navMeshAgent.isStopped = true; } diff --git a/Assets/Synty/AnimationBaseLocomotion/Meshes/SidekickSyntyCharacter.fbx b/Assets/Synty/AnimationBaseLocomotion/Meshes/SidekickSyntyCharacter.fbx old mode 100644 new mode 100755 index 1bc9b0c8..f13f2a64 Binary files a/Assets/Synty/AnimationBaseLocomotion/Meshes/SidekickSyntyCharacter.fbx and b/Assets/Synty/AnimationBaseLocomotion/Meshes/SidekickSyntyCharacter.fbx differ diff --git a/Assets/Synty/AnimationBaseLocomotion/Meshes/SidekickSyntyCharacter.fbx.meta b/Assets/Synty/AnimationBaseLocomotion/Meshes/SidekickSyntyCharacter.fbx.meta old mode 100644 new mode 100755 index aa958866..799e4031 --- a/Assets/Synty/AnimationBaseLocomotion/Meshes/SidekickSyntyCharacter.fbx.meta +++ b/Assets/Synty/AnimationBaseLocomotion/Meshes/SidekickSyntyCharacter.fbx.meta @@ -14,6 +14,11 @@ ModelImporter: assembly: UnityEngine.CoreModule name: lambert1 second: {fileID: 2100000, guid: 3ffc7184f3a5f944181f0b785a495c73, type: 2} + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_20FOTL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_21FOTR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_25AHPF + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_26AHPB + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_27AHPL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_28AHPR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_33AKNL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: upperarm_r + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_l + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_r + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_l + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_r + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_l + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_r + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_l + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_r + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: jaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_l + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_l + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_l + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_l + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_l + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_l + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_l + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_l + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_l + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_l + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_l + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_l + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_l + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_l + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_l + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_r + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_r + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_r + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_r + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_r + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_r + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_r + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_r + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_r + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: spine_03 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: ModularSyntyCharacter(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mesh + parentName: ModularSyntyCharacter(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: upperBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_01HEAD + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_02HAIR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_03EBRL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_04EBRR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_05EYEL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_06EYER + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_07EARL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_08EARR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_20FOTL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_21FOTR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_25AHPF + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_26AHPB + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_27AHPL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_28AHPR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_33AKNL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: upperarm_r + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_l + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_r + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_l + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_r + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_l + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_r + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_l + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_r + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: jaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_l + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_l + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_l + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_l + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_l + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_l + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_l + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_l + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_l + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_l + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_l + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_l + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_l + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_l + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_l + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_r + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_r + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_r + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_r + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_r + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_r + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_r + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_r + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_r + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: spine_03 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: ModularSyntyCharacter(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mesh + parentName: ModularSyntyCharacter(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: upperBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_01HEAD + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_02HAIR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_03EBRL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_04EBRR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_05EYEL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_06EYER + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_07EARL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_08EARR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_20FOTL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_21FOTR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_25AHPF + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_26AHPB + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_27AHPL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_28AHPR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_33AKNL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: upperarm_r + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_l + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_r + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_l + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_r + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_l + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_r + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_l + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_r + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: jaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_l + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_l + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_l + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_l + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_l + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_l + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_l + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_l + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_l + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_l + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_l + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_l + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_l + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_l + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_l + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_r + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_r + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_r + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_r + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_r + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_r + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_r + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_r + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_r + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: spine_03 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: ModularSyntyCharacter(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mesh + parentName: ModularSyntyCharacter(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: upperBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_01HEAD + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_02HAIR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_03EBRL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_04EBRR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_05EYEL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_06EYER + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_07EARL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_08EARR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_20FOTL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_21FOTR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_25AHPF + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_26AHPB + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_27AHPL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_28AHPR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_33AKNL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: upperarm_r + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_l + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_r + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_l + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_r + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_l + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_r + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_l + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_r + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: jaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_l + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_l + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_l + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_l + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_l + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_l + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_l + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_l + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_l + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_l + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_l + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_l + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_l + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_l + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_l + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_r + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_r + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_r + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_r + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_r + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_r + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_r + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_r + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_r + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: spine_03 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: ModularSyntyCharacter(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mesh + parentName: ModularSyntyCharacter(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: upperBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_01HEAD + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_02HAIR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_03EBRL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_04EBRR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_05EYEL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_06EYER + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_07EARL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_08EARR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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index 00000000..284828b7 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 98af59c02f68c47b292f1d51fe69c1a0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneBinderEditor.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneBinderEditor.cs new file mode 100755 index 00000000..9c0398b8 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneBinderEditor.cs @@ -0,0 +1,227 @@ +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; + +namespace Synty.Tools.SyntyPropBoneTool +{ + /// + /// Controls UI interactions for the selected PropBoneBinder components. + /// + [CustomEditor(typeof(PropBoneBinder))] + [CanEditMultipleObjects] + public class PropBoneBinderEditor : Editor + { + private List _binders = new List(); + private static bool _moreOptionsFoldout = false; + + /// + /// Sets up the binders based on the current targets. + /// + private void OnEnable() + { + _binders.Clear(); + for (int i = 0; i < targets.Length; i++) + { + if (targets[i] is PropBoneBinder) + { + _binders.Add(targets[i] as PropBoneBinder); + } + } + } + + /// + /// Draws the Unity editor gui for the selected PropBoneBinder components. + /// + public override void OnInspectorGUI() + { + GUIStyle statusStyle = new GUIStyle(EditorStyles.helpBox); + string status = ""; + bool editorDisabled = false; + + // help text + if (_binders.Count == 1) + { + editorDisabled = PropBoneBinderEditorUtil.IsPrefabAsset(_binders[0]); + + if (_binders[0].animator != null) + { + if (_binders[0].propBoneConfig != null) + { + if (_binders[0].IsPropBoneHierarchyConfigured()) + { + if (_binders[0].AreBindingsConfigured()) + { + statusStyle.normal.textColor = Color.green; + status = "This character has been set up!"; + } + else + { + statusStyle.normal.textColor = Color.yellow; + status = "Bindings are not configured. You may need to bind the prop bones."; + } + } + else + { + statusStyle.normal.textColor = Color.yellow; + status = "Prop bones are not configured. You may need to create prop bones."; + } + } + else + { + statusStyle.normal.textColor = Color.red; + status = "Prop bone config is null. Setup a prop bone config."; + } + } + else + { + statusStyle.normal.textColor = Color.red; + status = "This character is not set up. Try 'One Click Setup'."; + } + } + else + { + int configuredCount = 0; + for (int i = 0; i < _binders.Count; ++i) + { + editorDisabled = editorDisabled || PropBoneBinderEditorUtil.IsPrefabAsset(_binders[i]); + + if (_binders[i].IsConfigured) + { + configuredCount++; + } + } + if (configuredCount < _binders.Count) + { + statusStyle.normal.textColor = Color.red; + status = $"{configuredCount} of the {_binders.Count} selected characters are set up."; + } + else + { + statusStyle.normal.textColor = Color.green; + status = $"All {_binders.Count} selected characters are set up."; + } + } + EditorGUILayout.TextField("Setup Status", status, statusStyle); + GUILayout.Space(20); + + if (editorDisabled) + { + EditorGUILayout.LabelField("Open prefab in edit mode or create an instance in the scene to set up prop bones."); + } + EditorGUI.BeginDisabledGroup(editorDisabled); + { + // quick setup options + if (GUILayout.Button("One Click Setup", GUILayout.Height(50))) + { + PropBoneBinderEditorUtil.AutomaticSetup(_binders); + } + } + EditorGUI.EndDisabledGroup(); + + GUILayout.Space(20); + DrawDefaultInspector(); + + // More Options + GUILayout.Space(20); + _moreOptionsFoldout = EditorGUILayout.Foldout(_moreOptionsFoldout, "More Options"); + if (_moreOptionsFoldout) + { + EditorGUI.indentLevel++; + + if (GUILayout.Button("Create New Bone Config Asset", GUILayout.Height(40))) + { + PropBoneBinderEditorUtil.CreateNewBoneConfigs(_binders); + } + + GUILayout.Space(20); + if (editorDisabled) + { + EditorGUILayout.LabelField("Open prefab in edit mode or create an instance in the scene to edit prop bones."); + } + EditorGUI.BeginDisabledGroup(editorDisabled); + { + if (GUILayout.Button("Setup Animator Reference", GUILayout.Height(30))) + { + PropBoneBinderEditorUtil.SetupAnimatorReferences(_binders); + } + + if (GUILayout.Button("Setup Prop Bone Config", GUILayout.Height(30))) + { + PropBoneBinderEditorUtil.SetupPropBoneConfigs(_binders); + } + + if (GUILayout.Button("Create Prop Bones", GUILayout.Height(30))) + { + PropBoneBinderEditorUtil.CreatePropBones(_binders); + } + + if (GUILayout.Button("Bind Prop Bones", GUILayout.Height(30))) + { + PropBoneBinderEditorUtil.BindPropBones(_binders); + } + + GUILayout.Space(20); + if (GUILayout.Button("Reset", GUILayout.Height(30))) + { + PropBoneBinderEditorUtil.AutomaticReset(_binders); + } + } + EditorGUI.EndDisabledGroup(); + EditorGUI.indentLevel--; + } + } + + /// + /// Attempts to perform all the necessary steps required to configure the selected characters with prop bones. + /// + [MenuItem("Synty/Tools/Animation/Setup Prop Bones")] + private static void SetupSyntyPropBones() + { + List binders = new List(); + for (int i = 0; i < Selection.objects.Length; ++i) + { + if (Selection.objects[i] is GameObject) + { + if (PrefabUtility.IsPartOfPrefabAsset(Selection.objects[i])) + { + Debug.LogWarning($"Cannot edit prefab asset {Selection.objects[i].name}. Open the asset in prefab edit mode or create a scene instance and try again.", Selection.objects[i]); + continue; + } + + GameObject gameObject = Selection.objects[i] as GameObject; + Animator animator = gameObject.GetComponent(); + if (animator != null) + { + PropBoneBinder binder = gameObject.GetComponent(); + if (binder == null) + { + binder = gameObject.AddComponent(); + } + + if (binder != null) + { + Debug.Log($"Setting up prop bones for game object.", gameObject); + binders.Add(binder); + } + } + } + } + + if (binders.Count > 0) + { + PropBoneBinderEditorUtil.AutomaticSetup(binders); + } + else + { + Debug.LogError("Select some characters and try again."); + } + } + } +} \ No newline at end of file diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneBinderEditor.cs.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneBinderEditor.cs.meta new file mode 100755 index 00000000..a30e964e --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneBinderEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3eee0f6949aad45e5bed7706f4319839 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneConfigEditor.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneConfigEditor.cs new file mode 100755 index 00000000..5432dae9 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneConfigEditor.cs @@ -0,0 +1,54 @@ +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; + +namespace Synty.Tools.SyntyPropBoneTool +{ + /// + /// Controls UI interactions for the selected PropBoneConfig asset. + /// + [CustomEditor(typeof(PropBoneConfig))] + [CanEditMultipleObjects] + public class PropBoneConfigEditor : Editor + { + private List _configs = new List(); + + /// + /// Sets up the _configs based on the current targets. + /// + private void OnEnable() + { + _configs.Clear(); + for (int i = 0; i < targets.Length; i++) + { + if (targets[i] is PropBoneConfig) + { + _configs.Add(targets[i] as PropBoneConfig); + } + } + } + + /// + /// Draws the Unity editor gui for the selected PropBoneConfig assets. + /// + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + EditorGUILayout.Space(20); + if (GUILayout.Button("Calculate Bone Offset Values", GUILayout.Height(30))) + { + for (int i = 0; i < _configs.Count; ++i) + { + _configs[i].CalculateOffsetValues(); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneConfigEditor.cs.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneConfigEditor.cs.meta new file mode 100755 index 00000000..6dbe2ff7 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/PropBoneConfigEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7cb3ec001d7234d5f97eb2942504619e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Editor/Utils.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/Utils.meta new file mode 100755 index 00000000..076d759f --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/Utils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 63267123ed53041f1853e530b587b8d4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Editor/Utils/PropBoneToolEditorUtil.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/Utils/PropBoneToolEditorUtil.cs new file mode 100755 index 00000000..1b57fcc5 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/Utils/PropBoneToolEditorUtil.cs @@ -0,0 +1,466 @@ +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +#if UNITY_2021_2_OR_NEWER +using UnityEditor.SceneManagement; +#else +using UnityEditor.Experimental.SceneManagement; +#endif + +namespace Synty.Tools.SyntyPropBoneTool +{ + /// + /// Utility class to help configure many characters with prop bone binders at once. + /// + public static class PropBoneBinderEditorUtil + { + // Path where the prop bone binder tool stores the default config file. + private const string CONFIG_ASSET_NAME_DEFAULT = "Animation_PropBoneBindingConfig_Default.asset"; + private const string CONFIG_ASSET_PATH_DEFAULT = FOLDER_PATH_DEFAULT + CONFIG_ASSET_NAME_DEFAULT; + + // Folder path where the prop bone binder tool stores config files by default. + private const string FOLDER_PATH_DEFAULT = "Assets/Synty/Tools/SyntyPropBoneTool/Configs/"; + + /// + /// Generates a file name based on the targetRigName and the defined config folder path. + /// + /// A string that can be used as a file path for a config asset. This path is not gauranteed to be unique. + private static string GenerateNewConfigFileName(string targetRigName) + { + PropBoneConfigAsset defaultAsset = GetDefaultConfigAsset(); + + string targetFileName = targetRigName + "_PropBoneBindingConfig.asset"; + string targetPath = defaultAsset.path.Replace(CONFIG_ASSET_NAME_DEFAULT, targetFileName); + + return targetPath; + } + + /// + /// Class used to help manage config assets in the AssetDatabase. + /// + private class PropBoneConfigAsset + { + public bool savedInAssetDatabase; // is true when loaded from or saved to the AssetDatabase + public PropBoneConfig config; + public string path; + } + + /// + /// Returns true if the given PropBneBinder is part of a prefab asset. + /// + /// The PropBoneBinder to test if it is part of a prefab asset. + /// A bool. True when the binder is part of a prefab asset. + public static bool IsPrefabAsset(PropBoneBinder binder) + { + return PrefabUtility.IsPartOfPrefabAsset(binder); + } + + /// + /// Attemps to automatically configure all given PropBoneBinders. + /// + /// All the PropBoneBinder components to setup. + public static void AutomaticSetup(List binders) + { + SetupAnimatorReferences(binders); + SetupPropBoneConfigs(binders); + CreatePropBones(binders); + BindPropBones(binders); + } + + /// + /// Attemps to reset all given PropBoneBinders. + /// + /// All the PropBoneBinder components to reset. + public static void AutomaticReset(List binders) + { + for (int i = 0; i < binders.Count; ++i) + { + if (IsPrefabAsset(binders[i])) + { + Debug.LogWarning($"Cannot edit prefab asset {binders[i].gameObject.name}. Open the asset in prefab edit mode or create a scene instance and try again.", binders[i].gameObject); + continue; + } + + binders[i].Reset(); + } + } + + /// + /// Attempts to find the first PropBoneConfigAsset with the given fileName. + /// + /// The file name of the config to find. + /// The first found PropBoneConfigAsset with file name matching the given fileName or null if none is found. + private static PropBoneConfigAsset FindFirstConfig(string fileName) + { + string[] guids = AssetDatabase.FindAssets("t:PropBoneConfig"); + for (int i = 0; i < guids.Length; ++i) + { + string path = AssetDatabase.GUIDToAssetPath(guids[i]); + if (path.Contains(fileName)) + { + return LoadPropBoneConfig(path); + } + } + + return null; + } + + /// + /// Attempts to load the default PropBoneConfigAsset or if one is not found creates a new default PropBoneConfigAsset. + /// + /// A PropBoneConfigAsset that contains the default settings to use for PropBoneBingings. + private static PropBoneConfigAsset GetDefaultConfigAsset() + { + PropBoneConfigAsset defaultConfigAsset = FindFirstConfig(CONFIG_ASSET_NAME_DEFAULT); + + if (defaultConfigAsset == null) + { + PropBoneConfig defaultConfig = CreatePropBoneConfig(PropBoneDefinitionPresets.PolygonBoneDefinition); + defaultConfigAsset = CreatePropBoneConfigAsset(defaultConfig, CONFIG_ASSET_PATH_DEFAULT); + SavePropBoneAssetToProject(defaultConfigAsset); + } + + return defaultConfigAsset; + } + + /// + /// Attempts to load the default PropBoneConfig or if one is not found creates a new default PropBoneConfig. + /// + /// A PropBoneConfig that contains the default settings to use for PropBoneBingings. + private static PropBoneConfig GetDefaultConfig() + { + return GetDefaultConfigAsset().config; + } + + /// + /// Attempts to find and load a config that matched the given sourceRig and targetRig. + /// + /// The source rig to match when finding the PropBoneConfig. + /// The target rig to match when finding the PropBoneConfig. + /// A PropBoneConfig that matches the sourceRig and targetRig or returns the default PropBoneConfig if a match is not found. + public static PropBoneConfig FindFirstMatchingConfig(GameObject sourceRig, GameObject targetRig) + { + string[] guids = AssetDatabase.FindAssets("t:PropBoneConfig"); + for (int i = 0; i < guids.Length; ++i) + { + string path = AssetDatabase.GUIDToAssetPath(guids[i]); + PropBoneConfig config = LoadPropBoneConfig(path).config; + if (config != null) + { + if (config.targetRig == targetRig && config.sourceRig == sourceRig) + { + return config; + } + } + } + + return GetDefaultConfig(); + } + + /// + /// Attempts to find matching PropBoneConfigs or creates a new ones and assigns them to all the given PropBoneBinders. + /// + /// All the PropBoneBinder components to setup. + public static void SetupPropBoneConfigs(List binders) + { + PropBoneConfig defaultConfig = GetDefaultConfig(); + for (int i = 0; i < binders.Count; ++i) + { + if (IsPrefabAsset(binders[i])) + { + Debug.LogWarning($"Cannot edit prefab asset {binders[i].gameObject.name}. Open the asset in prefab edit mode or create a scene instance and try again.", binders[i].gameObject); + continue; + } + + if (binders[i].propBoneConfig == null) + { + GameObject targetRig = null; + if (binders[i].animator != null) + { + targetRig = binders[i].animator.gameObject; + } + + if (PrefabUtility.IsPartOfPrefabInstance(targetRig)) + { + string path = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(targetRig); + if (path != null) + { + targetRig = AssetDatabase.LoadAssetAtPath(path); + } + } + else if (PrefabStageUtility.GetCurrentPrefabStage() != null) + { + string path = PrefabStageUtility.GetCurrentPrefabStage().assetPath; + if (path != null) + { + targetRig = AssetDatabase.LoadAssetAtPath(path); + } + } + + if (targetRig == null) + { + Debug.LogError($"Cannot locate target model asset for binder: {binders[i].gameObject.name}. You will need to set up the prop bone config for this character manually and then run setup again.", binders[i].gameObject); + continue; + } + + PropBoneConfig targetConfig = FindFirstMatchingConfig(defaultConfig.sourceRig, targetRig); + + if (targetConfig.targetRig != targetRig) + { + PropBoneConfig newConfig = ClonePropBoneConfig(defaultConfig); + newConfig.targetRig = targetRig; + newConfig.CalculateOffsetValues(); + Debug.Log($"Set up {targetRig.name} as target rig for {binders[i].gameObject.name}", targetRig); + PropBoneConfigAsset configAsset = CreatePropBoneConfigAsset(newConfig, GenerateNewConfigFileName(targetRig.name)); + SavePropBoneAssetToProject(configAsset); + targetConfig = configAsset.config; + } + + binders[i].propBoneConfig = targetConfig; + } + } + } + + /// + /// Creates new PropBoneConfig files based on the ones assigned to the given binders or bases new configs on the default PropBoneConfig if none are assigned. + /// + /// All the PropBoneBinder components to create new bone configs for. + public static void CreateNewBoneConfigs(List binders) + { + PropBoneConfig defaultConfig = GetDefaultConfig(); + for (int i = 0; i < binders.Count; ++i) + { + if (IsPrefabAsset(binders[i])) + { + Debug.LogWarning($"Cannot edit prefab asset {binders[i].gameObject.name}. Open the asset in prefab edit mode or create a scene instance and try again.", binders[i].gameObject); + continue; + } + + PropBoneConfig newConfigBase = binders[i].propBoneConfig != null ? binders[i].propBoneConfig : defaultConfig; + + PropBoneConfig newConfig = ClonePropBoneConfig(newConfigBase); + PropBoneConfigAsset configAsset = CreatePropBoneConfigAsset(newConfig, GenerateNewConfigFileName(binders[i].name)); + SavePropBoneAssetToProject(configAsset); + binders[i].propBoneConfig = configAsset.config; + } + } + + /// + /// Attempts to assign the animator referenec on all the given binders. + /// + /// All the PropBoneBinder components to setup the animator references of. + public static void SetupAnimatorReferences(List binders) + { + for (int i = 0; i < binders.Count; ++i) + { + PropBoneBinder binder = binders[i]; + if (binder != null) + { + binder.SetupAnimatorReference(); + } + } + } + + /// + /// Attempts to create all the prop bones for all the given binders. + /// + /// All the PropBoneBinder components to create prop bones for. + public static void CreatePropBones(List binders) + { + for (int i = 0; i < binders.Count; ++i) + { + if (IsPrefabAsset(binders[i])) + { + Debug.LogWarning($"Cannot edit prefab asset {binders[i].gameObject.name}. Open the asset in prefab edit mode or create a scene instance and try again.", binders[i].gameObject); + continue; + } + + PropBoneBinder binder = binders[i]; + if (binder != null) + { + binder.CreatePropBones(); + } + } + } + + /// + /// Attempts to clear all the prop bone bindings for all the given binders. + /// + /// All the PropBoneBinder components to create prop bones bindings for. + public static void ClearPropBoneBindings(List binders) + { + for (int i = 0; i < binders.Count; ++i) + { + if (IsPrefabAsset(binders[i])) + { + Debug.LogWarning($"Cannot edit prefab asset {binders[i].gameObject.name}. Open the asset in prefab edit mode or create a scene instance and try again.", binders[i].gameObject); + continue; + } + + PropBoneBinder binder = binders[i]; + if (binder != null) + { + binder.ClearPropBoneBindings(); + } + } + } + + /// + /// Attempts to destroy all the prop bones on all the given bindings. + /// + /// All the PropBoneBinder components to destroy prop bones. + public static void DestroyPropBones(List binders) + { + for (int i = 0; i < binders.Count; ++i) + { + if (IsPrefabAsset(binders[i])) + { + Debug.LogWarning($"Cannot edit prefab asset {binders[i].gameObject.name}. Open the asset in prefab edit mode or create a scene instance and try again.", binders[i].gameObject); + continue; + } + + PropBoneBinder binder = binders[i]; + if (binder != null) + { + binder.DestroyPropBones(); + } + } + } + + /// + /// Attempts to bind all the prop bones on all the given bindings. + /// + /// All the PropBoneBinder components to bind prop bones. + public static void BindPropBones(List binders) + { + for (int i = 0; i < binders.Count; ++i) + { + if (IsPrefabAsset(binders[i])) + { + Debug.LogWarning($"Cannot edit prefab asset {binders[i].gameObject.name}. Open the asset in prefab edit mode or create a scene instance and try again.", binders[i].gameObject); + continue; + } + + PropBoneBinder binder = binders[i]; + if (binder != null) + { + binder.BindPropBones(); + binder.UpdateBones(); + } + } + } + + /// + /// Loads a PropBoneConfig file at the given path. + /// + /// The path to load the PropBoneConfig. + /// A PropBoneConfigAsset found at the given path or null if no asset of type PropBoneConfigAsset exists at that path. + private static PropBoneConfigAsset LoadPropBoneConfig(string path) + { + PropBoneConfig config = AssetDatabase.LoadAssetAtPath(path); + if (config != null) + { + PropBoneConfigAsset configAsset = new PropBoneConfigAsset(); + configAsset.config = config; + configAsset.savedInAssetDatabase = true; + configAsset.path = path; + return configAsset; + } + + return null; + } + + /// + /// Creates a new PropBoneConfig based on the given source config. + /// + /// The PropBoneConfig to clone. + /// A new PropBoneConfig clones from the source PropBoneConfig. + private static PropBoneConfig ClonePropBoneConfig(PropBoneConfig source) + { + PropBoneConfig newPropBoneConfig = ScriptableObject.CreateInstance(); + newPropBoneConfig.propBoneDefinitions = source.propBoneDefinitions; + newPropBoneConfig.sourceRig = source.sourceRig; + newPropBoneConfig.targetRig = source.targetRig; + return newPropBoneConfig; + } + + /// + /// Creates a new PropBoneConfig containing the given PropBoneDefinitions. + /// + /// The prop bone definitions to be used by the new PropBoneConfig. + /// A PropBoneConfig with the given PropBoneDefinitions. + private static PropBoneConfig CreatePropBoneConfig(PropBoneDefinition[] definitions) + { + PropBoneConfig newPropBoneConfig = ScriptableObject.CreateInstance(); + newPropBoneConfig.propBoneDefinitions = definitions; + return newPropBoneConfig; + } + + /// + /// Creates a new PropBoneConfigAsset of the given PropBoneConfig and with the given path. + /// + /// The config of the config asset. + /// The desired path for the config asset. The path used ma. + /// When true the path is altered as necessary to ensure it is unique. + /// A new PropBoneConfigAsset based on the given parameters. + private static PropBoneConfigAsset CreatePropBoneConfigAsset(PropBoneConfig config, string path, bool ensureUniquePath = true) + { + PropBoneConfigAsset result = new PropBoneConfigAsset(); + result.savedInAssetDatabase = false; + result.path = path; + if (ensureUniquePath) + { + result.path = AssetDatabase.GenerateUniqueAssetPath(result.path); + if (string.IsNullOrEmpty(result.path)) + { + // AssetDatabase.GenerateUniqueAssetPath(result.path); returns an empty path if the folder structure in the file path does not exist. + result.path = path; + } + } + result.config = config; + return result; + } + + /// + /// Saves the given PropBoneConfigAsset to the AssetDatabase. + /// + /// The PropBoneConfigAsset to save. + private static void SavePropBoneAssetToProject(PropBoneConfigAsset asset) + { + EnsureFolderExists(asset.path); + + AssetDatabase.CreateAsset(asset.config, asset.path); + AssetDatabase.SaveAssets(); + asset.savedInAssetDatabase = true; + Debug.Log($"Successfully created prop bone config asset at path: {asset.path}.", asset.config); + } + + /// + /// Checks if the folder at the given path exists, if not then the folder and all parent folders in the hierarchy are created. + /// + /// The folder path. + private static void EnsureFolderExists(string path) + { + string[] split = path.Split('/'); + string parentPath = split[0]; + for (int i = 1; i < split.Length - 1; ++i) + { + string head = split[i]; + if (!AssetDatabase.IsValidFolder(parentPath + "/" + head)) + { + AssetDatabase.CreateFolder(parentPath, head); + } + + parentPath += "/" + head; + } + } + + } +} \ No newline at end of file diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Editor/Utils/PropBoneToolEditorUtil.cs.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/Utils/PropBoneToolEditorUtil.cs.meta new file mode 100755 index 00000000..97045fbb --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Editor/Utils/PropBoneToolEditorUtil.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 90b961ac044ba451994111517672b3da +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Enums.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Enums.meta new file mode 100755 index 00000000..449c6fc0 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Enums.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7ae3a7b5ef8034927a4cd3b05d13abfb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Enums/UpdateType.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Enums/UpdateType.cs new file mode 100755 index 00000000..8d13ddb1 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Enums/UpdateType.cs @@ -0,0 +1,20 @@ +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +using System; + +namespace Synty.Tools.SyntyPropBoneTool +{ + [Serializable] + public enum UpdateType + { + Update, + FixedUpdate, + LateUpdate, + Manual + } +} \ No newline at end of file diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Enums/UpdateType.cs.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Enums/UpdateType.cs.meta new file mode 100755 index 00000000..5e9c5e63 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Enums/UpdateType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ea7aa1d8705db4ded978caff69f46323 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Runtime.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime.meta new file mode 100755 index 00000000..d0e00529 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 28aabc2713a22484d933c7d22a38dbd0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBone.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBone.cs new file mode 100755 index 00000000..6b520fa5 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBone.cs @@ -0,0 +1,20 @@ +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +using UnityEngine; + +namespace Synty.Tools.SyntyPropBoneTool +{ + // This is a patch that is only required if the rig does not match POLYGON Animation Packs' rigs + public class PropBone : MonoBehaviour + { + [HideInInspector] + [SerializeField] + private bool _wasSpawnedBySyntyTool = true; + public bool WasSpawnedBySyntyTool { get { return _wasSpawnedBySyntyTool; } set { _wasSpawnedBySyntyTool = value; } } + } +} \ No newline at end of file diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBone.cs.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBone.cs.meta new file mode 100755 index 00000000..f58eaa46 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 04570063543744548b5cc95cea8bbff6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneBinder.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneBinder.cs new file mode 100755 index 00000000..4c78698d --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneBinder.cs @@ -0,0 +1,486 @@ +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +#if UNITY_EDITOR +using UnityEditor; +#endif +using UnityEngine; +using System.Collections.Generic; + +namespace Synty.Tools.SyntyPropBoneTool +{ + /// + /// The PropBoneBinder is responsible for creating, managing and updating the prop bones at runtime. + /// Only one of these components is needed per character. It will manage all prop bones defined in the propBoneConfig. + /// + [ExecuteInEditMode] + public class PropBoneBinder : MonoBehaviour + { + [Tooltip("Reference to the animator for this character")] + public Animator animator; + + [Tooltip("Configures how the bones are set up on the rig.")] + public PropBoneConfig propBoneConfig; + + [Tooltip("Determins when this script will update the transforms. For best results run this script later than the animator.")] + public UpdateType updateType = UpdateType.LateUpdate; + public bool updateInEditMode = true; + + [Tooltip("Rebinds all the bones on awake. Useful if your rigs change often, saves needing to rebind them at edit time.")] + public bool rebindOnAwake = false; + + [Space] + [Tooltip("Bindings and offset values applied at runtime.")] + [SerializeField] + private List _propBoneBindings = new List(); + + /// + /// Returns true if the PropBoneBinder is configured correctly. + /// + public bool IsConfigured => AreReferencesConfigured() && AreBindingsConfigured(); + + /// + /// Returns true if the reference variables are configured correctly. + /// + /// A bool that is true when the reference variables are correctly configured. + public bool AreReferencesConfigured() + { + return animator != null && propBoneConfig != null; + } + + /// + /// Returns true if the hierarchy is configured correctly according to the propBoneConfig. + /// + /// A bool that is true when the hierarchy is correctly configured. + public bool IsPropBoneHierarchyConfigured() + { + for (int i = 0; i < propBoneConfig.propBoneDefinitions.Length; ++i) + { + Transform propBone = TransformUtil.SearchHierarchy(transform, propBoneConfig.propBoneDefinitions[i].boneName); + Transform propBoneSocket = TransformUtil.SearchHierarchy(transform, propBoneConfig.propBoneDefinitions[i].socketName); + if (propBone == null || propBoneSocket == null || propBone.parent == null || propBone.parent.name != propBoneConfig.propBoneDefinitions[i].parentBoneName) + { + return false; + } + } + + return true; + } + + /// + /// Returns true if all the prop bone bindings are configured correctly according to the propBoneConfig. + /// + /// A bool that is true when all the prop bone bindings are correctly configured. + public bool AreBindingsConfigured() + { + if (_propBoneBindings.Count != propBoneConfig.propBoneDefinitions.Length) + { + return false; + } + + for (int i = 0; i < _propBoneBindings.Count; ++i) + { + if (!_propBoneBindings[i].IsMatch(propBoneConfig.propBoneDefinitions[i])) + { + return false; + } + } + + return true; + } + + /// + /// Rebinds the PropBoneBindings on awake if rebindOnAwake is set to true. + /// + private void Awake() + { + if (rebindOnAwake) + { + BindPropBones(); + } + } + + /// + /// Attempts to create a PropBoneBinding in accordance to the giving PropBoneDefinition. + /// + /// The definition of the prop bone to be created. + /// A PropBoneBinding that is the new binding or null if the binding failed to be created. + private PropBoneBinding CreateBoneBinding(PropBoneDefinition boneDefinition) + { + Transform parent = TransformUtil.SearchHierarchy(transform, boneDefinition.parentBoneName); + if (parent == null) + { + Debug.LogError($"Cannot find parent bone {boneDefinition.parentBoneName}.", transform); + return null; + } + + Transform bone = TransformUtil.SearchHierarchy(transform, boneDefinition.boneName); + if (bone == null) + { + Debug.LogError($"Cannot find bone {boneDefinition.boneName}.", transform); + } + else if (bone.parent.name != boneDefinition.parentBoneName) + { + Debug.LogError($"bone.parent {bone.parent.name} does not match {boneDefinition.parentBoneName} in hierarchy.", bone); + return null; + } + + Transform socket = TransformUtil.SearchHierarchy(transform, boneDefinition.socketName); + if (socket == null) + { + Debug.LogError($"Cannot find socket {boneDefinition.socketName}.", transform); + return null; + } + else if (socket.parent != bone) + { + Debug.LogError($"socket {socket.name} is not parented to bone {bone.name}.", socket); + return null; + } + + PropBoneBinding binding = new PropBoneBinding() + { + bone = bone, + socket = socket, + rotationOffset = boneDefinition.rotationOffset, + scale = boneDefinition.scale + }; + + return binding; + } + + /// + /// Updates the prop bones if updateType is set to 'Update'. + /// + private void Update() + { + if (updateType == UpdateType.Update) + { + UpdateBones(); + } + } + + /// + /// Updates the prop bones if updateType is set to 'FixedUpdate'. + /// + private void FixedUpdate() + { + if (updateType == UpdateType.FixedUpdate) + { + UpdateBones(); + } + } + + /// + /// Updates the prop bones if updateType is set to 'LateUpdate'. + /// + private void LateUpdate() + { + if (updateType == UpdateType.LateUpdate) + { + UpdateBones(); + } + } + + /// + /// Updates the prop bones according to the prop bone bindings configuration. + /// If updateType is set to 'Manual' call this yourself when it is time to update the bones. + /// + public void UpdateBones() + { + if (!Application.isPlaying && !updateInEditMode) + { + return; + } + + for (int index = 0; index < _propBoneBindings.Count; ++index) + { + UpdateBone(_propBoneBindings[index]); + } + } + + + /// + /// Updates the prop bone's position and rotation according to the prop bone binding configuration. + /// + /// The prop bone binding to update. + public void UpdateBone(PropBoneBinding boneInstance) + { + if (boneInstance.IsValid) + { + Quaternion offsetRotation = Quaternion.Euler(boneInstance.rotationOffset); + Matrix4x4 localRotation = Matrix4x4.Rotate(offsetRotation); + Matrix4x4 localScale = Matrix4x4.Scale(Vector3.one * boneInstance.scale); + + Matrix4x4 localTransform = localScale * localRotation; + + boneInstance.socket.SetPositionAndRotation( + boneInstance.bone.parent.localToWorldMatrix.MultiplyPoint(localTransform.MultiplyPoint(boneInstance.bone.localPosition)), + boneInstance.bone.parent.rotation * offsetRotation * boneInstance.bone.localRotation); + } + } + + /// + /// Attempts to find and set the animator reference. + /// + public void SetupAnimatorReference() + { + if (animator == null) + { + animator = GetComponent(); + } + if (animator == null) + { + Debug.LogError($"Animator reference is null. New bones may not bind correctly.", transform); + } + +#if UNITY_EDITOR + EditorUtility.SetDirty(gameObject); + PrefabUtility.RecordPrefabInstancePropertyModifications(gameObject); +#endif + } + + /// + /// Completely resets the prop bones and bindings including Destroying all bones instantiated by the PropBoneBinder. + /// Any objects parented to those bones will not be destroyed and will be reparented up the hierarchy. + /// + public void Reset() + { + animator = null; + propBoneConfig = null; + ClearPropBoneBindings(); + DestroyPropBones(); +#if UNITY_EDITOR + EditorUtility.SetDirty(gameObject); + PrefabUtility.RecordPrefabInstancePropertyModifications(gameObject); +#endif + } + + /// + /// Attempts to create all the PropBoneBindings in accordance to the propBondConfig + /// + public void BindPropBones() + { + if (animator == null) + { + Debug.LogError($"animator reference is null.", transform); + } + + _propBoneBindings.Clear(); + + if (propBoneConfig == null) + { + Debug.LogError($"Prop bone config is null.", transform); + return; + } + + for (int i = 0; i < propBoneConfig.propBoneDefinitions.Length; ++i) + { + PropBoneBinding binding = CreateBoneBinding(propBoneConfig.propBoneDefinitions[i]); + if (binding == null) + { + Debug.LogError($"Could not create binding for prop bone definition {propBoneConfig.propBoneDefinitions[i].ToString()}.", transform); + continue; + } + + _propBoneBindings.Add(binding); + if (binding.bone != null && binding.socket != null) + { + Debug.Log($"Successfully bound {binding.socket.name} to {binding.bone.name}", binding.socket); + } + } + +#if UNITY_EDITOR + EditorUtility.SetDirty(gameObject); + PrefabUtility.RecordPrefabInstancePropertyModifications(gameObject); +#endif + } + + /// + /// Clears all the current bindings + /// + public void ClearPropBoneBindings() + { + _propBoneBindings.Clear(); + +#if UNITY_EDITOR + EditorUtility.SetDirty(gameObject); + PrefabUtility.RecordPrefabInstancePropertyModifications(gameObject); +#endif + } + + /// + /// Instantiates new Game Objects where nessessary to create the prop bones. + /// + public void CreatePropBones() + { + if (propBoneConfig == null) + { + Debug.LogError($"Prop bone config is null.", transform); + return; + } + + for (int i = 0; i < propBoneConfig.propBoneDefinitions.Length; ++i) + { + CreatePropBones(gameObject, propBoneConfig.propBoneDefinitions[i]); + } +#if UNITY_EDITOR + EditorUtility.SetDirty(gameObject); + PrefabUtility.RecordPrefabInstancePropertyModifications(gameObject); +#endif + } + + /// + /// Instantiates new Game Objects where nessessary to create the prop bones. + /// + /// The root game object to create the prop bone under. + /// The definition of the prop bone to be created. + /// The prop bone binding to update. + private void CreatePropBones(GameObject editScope, PropBoneDefinition boneDefinition) + { + Transform parent = TransformUtil.SearchHierarchy(editScope.transform, boneDefinition.parentBoneName); + if (parent == null) + { + Debug.LogError($"Cannot find parent prop bone {boneDefinition.parentBoneName} in hierarchy.", transform); + return; + } + + Transform bone = TransformUtil.SearchHierarchy(editScope.transform, boneDefinition.boneName); + if (bone == null) + { + bone = CreatePropBone(boneDefinition.boneName, parent); + if (bone == null) + { + return; + } + } + else if (bone.parent.name != boneDefinition.parentBoneName) + { + Debug.LogError($"bone.parent {bone.parent.name} does not match {boneDefinition.parentBoneName} in hierarchy.", bone); + return; + } + + Transform socket = TransformUtil.SearchHierarchy(editScope.transform, boneDefinition.socketName); + if (socket == null) + { + socket = CreatePropBone(boneDefinition.socketName, bone); + } + else if (socket.parent != bone) + { + Debug.LogError($"socket {socket.name} is not parented to bone {bone.name}.", socket); + return; + } +#if UNITY_EDITOR + EditorGUIUtility.PingObject(socket); +#endif + } + + /// + /// Instantiates a new Game Object called 'name' and parents it to 'parent'. + /// + /// The name of the new bone to be created. + /// The transform to parent the new bone to. + private Transform CreatePropBone(string name, Transform parent) + { + // does not check if there is already a bone called this. we should check before calling create + Transform boneInstance = new GameObject(name).transform; + boneInstance.SetParent(parent); + if (boneInstance.parent != parent) + { + Debug.LogError($"Something went wrong when creating prop bone {boneInstance.name}. You may need to enter prefab edit mode to set up this character.", gameObject); + DestroyImmediate(boneInstance.gameObject); + return null; + } + boneInstance.localPosition = Vector3.zero; + boneInstance.localRotation = Quaternion.identity; + boneInstance.localScale = Vector3.one; + // mark that these have been created by the tool + boneInstance.gameObject.AddComponent().WasSpawnedBySyntyTool = true; + + Debug.Log($"Successfully created prop bone {boneInstance.name}.", boneInstance); + + return boneInstance; + } + + /// + /// Destroys all the prop bones that have been created by the PropBoneBinder and clears all bindings. + /// + public void DestroyPropBones() + { + DestroyPropBones(gameObject); +#if UNITY_EDITOR + EditorUtility.SetDirty(gameObject); + PrefabUtility.RecordPrefabInstancePropertyModifications(gameObject); +#endif + } + + /// + /// Destroys all the prop bones that have been created by the PropBoneBinder and clears all bindings + /// + /// The root game objects to destroy prop bones from. + private void DestroyPropBones(GameObject editScope) + { + _propBoneBindings.Clear(); + PropBone[] bones = editScope.GetComponentsInChildren(); + for (int i = 0; i < bones.Length; ++i) + { + if (bones[i].WasSpawnedBySyntyTool) + { + // Let's not destroy peoples swords and stuff. + for (int c = 0; c < bones[i].transform.childCount; ++c) + { + Transform child = bones[i].transform.GetChild(c); + child.SetParent(bones[i].transform.parent); + bool hasPropBone = child.GetComponent() != null; + if (!hasPropBone) + { + Debug.Log($"Successfully reparented object {child.name}.", child); + } + } + + string boneName = bones[i].gameObject.name; + Transform parent = bones[i].transform.parent; + + if (Application.isEditor && !Application.isPlaying) + { + DestroyImmediate(bones[i].gameObject); + } + else + { + Destroy(bones[i].gameObject); + } + + if (parent != null) + { + Debug.Log($"Successfully destroyed bone {boneName} under {parent.name}.", parent); + } + else + { + Debug.Log($"Successfully destroyed bone {boneName}."); + } + } + else + { + GameObject gameObject = bones[i].gameObject; + // Remove the component but don't destroy the object. + if (Application.isEditor && !Application.isPlaying) + { + DestroyImmediate(bones[i]); + } + else + { + Destroy(bones[i]); + } + + if (gameObject != null) + { + Debug.Log($"Successfully removed SyntyPropBone component from {gameObject.name}.", gameObject); + } + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneBinder.cs.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneBinder.cs.meta new file mode 100755 index 00000000..ea52cd5b --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneBinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6fab5212c04fb442799fa9f3f33247ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneConfig.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneConfig.cs new file mode 100755 index 00000000..590a6395 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneConfig.cs @@ -0,0 +1,116 @@ +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +using UnityEngine; + +namespace Synty.Tools.SyntyPropBoneTool +{ + /// + /// A configuration class used to define what bones are called, where they should be in the hierarchy and what offsets to use when updating them at runtime. + /// + [CreateAssetMenu(menuName = "Synty/Animation/Synty Prop Bone Config", order = 1)] + public class PropBoneConfig : ScriptableObject + { + [Tooltip("The rig used to create the animations. Rig must be in T Pose.")] + public GameObject sourceRig; + [Tooltip("The rig to play the animations on in Unity. Rig must be in T Pose.")] + public GameObject targetRig; + [Tooltip("Parameters that define where prop bones will generate and how to constrain them")] + public PropBoneDefinition[] propBoneDefinitions; + + /// + /// Attempts to calculate the rotation and scale offset for all the bone definitions based on sourceRig and targetRig. + /// For the offsets to calculate correctly the sourceRig and targetRig must both be in T Pose. + /// + [ContextMenu("Calculate Offset Values")] + public void CalculateOffsetValues() + { + if (sourceRig == null) + { + Debug.LogError($"Source rig is null in config {name}.", this); + } + if (targetRig == null) + { + Debug.LogError($"Target rig is null in config {name}.", this); + } + if (targetRig == null || sourceRig == null) + { + return; + } + + for (int i = 0; i < propBoneDefinitions.Length; ++i) + { + // Check the bones in the definition exist in the source and target rigs + Transform sourceParent = TransformUtil.SearchHierarchy(sourceRig.transform, propBoneDefinitions[i].parentBoneName); + Transform targetParent = TransformUtil.SearchHierarchy(targetRig.transform, propBoneDefinitions[i].parentBoneName); + + if (sourceParent == null) + { + Debug.LogError($"Cannot find bone in source rig called {propBoneDefinitions[i].parentBoneName}."); + continue; + } + if (targetParent == null) + { + Debug.LogError($"Cannot find bone in target rig called {propBoneDefinitions[i].parentBoneName}."); + continue; + } + + // Calculate the rotational offset between the source and target rigs + propBoneDefinitions[i].rotationOffset = (Quaternion.Inverse(targetParent.rotation) * sourceParent.rotation).eulerAngles; + + // Check the scale calculation bones are defined and exist in the source and target rigs + if (propBoneDefinitions[i].scaleCalculationBone1 == "" || propBoneDefinitions[i].scaleCalculationBone2 == "") + { + continue; + } + Transform sourceScaleBone1 = TransformUtil.SearchHierarchy(sourceRig.transform, propBoneDefinitions[i].scaleCalculationBone1); + Transform sourceScaleBone2 = TransformUtil.SearchHierarchy(sourceRig.transform, propBoneDefinitions[i].scaleCalculationBone2); + Transform targetScaleBone1 = TransformUtil.SearchHierarchy(targetRig.transform, propBoneDefinitions[i].scaleCalculationBone1); + Transform targetScaleBone2 = TransformUtil.SearchHierarchy(targetRig.transform, propBoneDefinitions[i].scaleCalculationBone2); + + if (sourceScaleBone1 == null) + { + Debug.LogError($"Cannot find bone in source rig called {propBoneDefinitions[i].scaleCalculationBone1}."); + continue; + } + if (sourceScaleBone2 == null) + { + Debug.LogError($"Cannot find bone in source rig called {propBoneDefinitions[i].scaleCalculationBone2}."); + continue; + } + if (targetScaleBone1 == null) + { + Debug.LogError($"Cannot find bone in target rig called {propBoneDefinitions[i].scaleCalculationBone1}."); + continue; + } + if (targetScaleBone2 == null) + { + Debug.LogError($"Cannot find bone in target rig called {propBoneDefinitions[i].scaleCalculationBone2}."); + continue; + } + + // Calculate the scale offset between the source and target rigs + propBoneDefinitions[i].scale = 1; + float sourceLength = Vector3.Distance(sourceScaleBone1.position, sourceScaleBone2.position); + float targetLength = Vector3.Distance(targetScaleBone1.position, targetScaleBone2.position); + + if (sourceLength < float.Epsilon) + { + Debug.LogError($"Distance betweem source rig's scale bones is zero: scale bone 1: {propBoneDefinitions[i].scaleCalculationBone1}, scale bone 2 {propBoneDefinitions[i].scaleCalculationBone2}."); + continue; + } + if (targetLength < float.Epsilon) + { + Debug.LogError($"Distance betweem target rig's scale bones is zero: scale bone 1: {propBoneDefinitions[i].scaleCalculationBone1}, scale bone 2 {propBoneDefinitions[i].scaleCalculationBone2}."); + continue; + } + + propBoneDefinitions[i].scale = targetLength / sourceLength; + } + } + } +} \ No newline at end of file diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneConfig.cs.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneConfig.cs.meta new file mode 100755 index 00000000..6172de9f --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Runtime/PropBoneConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ef83fc4eb87f44f279e62ce434242341 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Types.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Types.meta new file mode 100755 index 00000000..077095e9 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Types.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5358fe24d975e4b5e87af44260f794f4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneBinding.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneBinding.cs new file mode 100755 index 00000000..bc8f0822 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneBinding.cs @@ -0,0 +1,42 @@ +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +using System; +using UnityEngine; + +namespace Synty.Tools.SyntyPropBoneTool +{ + /// + /// Defines the parameters used to update the prop bone at runtime. + /// + [Serializable] + public class PropBoneBinding + { + // Public so they can be see in the inspector for debug purposes + public Transform bone; + public Transform socket; + + public Vector3 rotationOffset; + public float scale = 1; + + // Returns true if the prop bone binding is able to be updated + public bool IsValid { get { return bone != null && socket != null; } } + + /// + /// Compares the parameters of this prop bone binding with the given prop bone binding. + /// + /// The PropBoneDefinition to compare with. + /// A bool. True when the bindings are equvilent. + public bool IsMatch(PropBoneDefinition other) + { + return bone.name == other.boneName + && socket.name == other.socketName + && (bone.parent != null ? bone.parent.name == other.parentBoneName : string.IsNullOrEmpty(other.parentBoneName)) + && rotationOffset == other.rotationOffset && scale == other.scale; + } + } +} \ No newline at end of file diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneBinding.cs.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneBinding.cs.meta new file mode 100755 index 00000000..04c9b866 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneBinding.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 02bba48ad672d414f8806f16a2913a26 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneDefinition.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneDefinition.cs new file mode 100755 index 00000000..150b30c8 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneDefinition.cs @@ -0,0 +1,36 @@ +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +using System; +using UnityEngine; + +namespace Synty.Tools.SyntyPropBoneTool +{ + /// + /// Defines the parameters used by the PropBoneBinder to create the required bones and calculate the parameters used to update those bones at runtime. + /// + [Serializable] + public struct PropBoneDefinition + { + [Tooltip("The name of the bone in your character's rig to attach the prop bone.")] + public string parentBoneName; + [Tooltip("The name of the prop bone to instantiate.")] + public string boneName; + [Tooltip("The name of the additional transform created to attach props under.")] + public string socketName; + + [Tooltip("Rotation offset used to compensate for differences in orientation of the parent bone between the source rig and the target rig.")] + public Vector3 rotationOffset; + [Tooltip("Scalar used to compensate for differences in size between the source rig and the target rig. 1 = target rig is the same scale as the reference rig, 2 = target rig is twice the size as the reference rig.")] + public float scale; + + [Tooltip("Bone to use to calculate scalar value automatically.")] + public string scaleCalculationBone1; + [Tooltip("Bone to use to calculate scalar value automatically.")] + public string scaleCalculationBone2; + } +} \ No newline at end of file diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneDefinition.cs.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneDefinition.cs.meta new file mode 100755 index 00000000..a3eb2c37 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Types/PropBoneDefinition.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a33cf0e9aeb174ae9b254d0f25b22746 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Utils.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Utils.meta new file mode 100755 index 00000000..68296856 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Utils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0dc234397c72b45c3b4590aa82f0877d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Utils/PropBoneDefinitionPresets.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Utils/PropBoneDefinitionPresets.cs new file mode 100755 index 00000000..aa09e039 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Utils/PropBoneDefinitionPresets.cs @@ -0,0 +1,38 @@ + +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +using UnityEngine; + +namespace Synty.Tools.SyntyPropBoneTool +{ + /// + /// Hard coded default values for PropBoneDefinitions. + /// + public static class PropBoneDefinitionPresets + { + // Preset configs for Synty rigs + public static PropBoneDefinition[] PolygonBoneDefinition + { + get + { + return new PropBoneDefinition[] + { + new PropBoneDefinition() { + parentBoneName = "Hand_R", + boneName = "Prop_R", + socketName = "Prop_R_Socket", + rotationOffset = new Vector3(0,0,0), + scale = 1f, + scaleCalculationBone1 = "Hand_R", + scaleCalculationBone2 = "Elbow_R" + } + }; + } + } + } +} \ No newline at end of file diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Utils/PropBoneDefinitionPresets.cs.meta b/Assets/Synty/Tools/SyntyPropBoneTool/Utils/PropBoneDefinitionPresets.cs.meta new file mode 100755 index 00000000..6c83a144 --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Utils/PropBoneDefinitionPresets.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0dff29751f13d4476aa02d6bed4dcc8e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Synty/Tools/SyntyPropBoneTool/Utils/TransformUtil.cs b/Assets/Synty/Tools/SyntyPropBoneTool/Utils/TransformUtil.cs new file mode 100755 index 00000000..fbb1028f --- /dev/null +++ b/Assets/Synty/Tools/SyntyPropBoneTool/Utils/TransformUtil.cs @@ -0,0 +1,48 @@ +// Copyright (c) 2024 Synty Studios Limited. All rights reserved. +// +// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) +// available at: https://syntystore.com/pages/end-user-licence-agreement +// +// For additional details, see the LICENSE.MD file bundled with this software. + +using UnityEngine; + +namespace Synty.Tools.SyntyPropBoneTool +{ + /// + /// Helper class containing helpful functions relating to Transform objects. + /// + public static class TransformUtil + { + /// + /// Performs a depth first recursive searche of the hierarchy to find a transform with the searchName. + /// + /// The current node in the recursive search. + /// The name of the node to find. + /// A Transform that is the first match to the searchName or null if no match is found. + public static Transform SearchHierarchy(Transform node, string searchName) + { + if (node == null) + { + return null; + } + + if (node.name == searchName) + { + return node; + } + + Transform result = null; 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