//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.14.2 // from Assets/Synty/AnimationBaseLocomotion/Samples/Scripts/InputSystem/Controls.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/Synty/AnimationBaseLocomotion/Samples/Scripts/InputSystem/Controls.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @Controls: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @Controls() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, ""name"": ""Controls"", ""maps"": [ { ""name"": ""Player"", ""id"": ""2c49ff3e-ee54-41db-a904-9d6a34278604"", ""actions"": [ { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""9c4baf7e-dd4a-45cb-b8b5-518f23ef2f3f"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Move"", ""type"": ""Value"", ""id"": ""105f8ab6-711b-48c9-afe5-81516e9a23b4"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Look"", ""type"": ""Value"", ""id"": ""c7314668-554f-4d3e-9860-066f89d79485"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Sprint"", ""type"": ""Button"", ""id"": ""8a1c0259-4ff4-47ce-8b18-87fa6457e43a"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""ToggleWalk"", ""type"": ""Button"", ""id"": ""81a5840a-1451-4af7-b390-f2f1e3099eb9"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Aim"", ""type"": ""Button"", ""id"": ""e440026d-b50a-4df1-ba03-48302673e522"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Crouch"", ""type"": ""Button"", ""id"": ""0a2dd0bc-e6ed-4515-b034-169169050ceb"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""LockOn"", ""type"": ""Button"", ""id"": ""a87fb759-f0bc-4a42-9e92-7f6bdec29e48"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""4973493d-c628-41b1-8283-30a38a35726a"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""42025cc3-3d37-4b12-a885-8eca8f556f97"", ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""1ab14112-e754-49ce-9d7a-515a9ab24396"", ""path"": ""/leftStick"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""2D Vector WASD"", ""id"": ""d68d1f5f-0e48-4c97-943a-5200d814ba4c"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""4601556f-fe76-459e-833c-8424f28ccfaf"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""0758e0d3-c53f-4406-b0c5-6b65928f6495"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""34ab6656-510b-4543-a02c-457d9d87d373"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""861a3c64-a95a-4fb2-90f1-2f7fc3994ebd"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""2D Vector Arrowkeys"", ""id"": ""cd992d5a-4846-4403-aad0-3c9049a191e5"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""35439dc7-4c62-4730-a600-57bd079992aa"", ""path"": ""/upArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""8a40e7f9-06f6-4fea-82c8-a9bbfa9f3a45"", ""path"": ""/downArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""a529365f-0079-4cdd-ad19-c2176ebc12a7"", ""path"": ""/leftArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""032d5647-9197-4ab1-b0ed-73f9c573abaa"", ""path"": ""/rightArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""fd44343a-ca07-4f0a-95d7-29164ac381f0"", ""path"": ""/delta"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""Look"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""8a2bfa46-4ead-4a8f-aac0-c0bc4f585928"", ""path"": ""/rightStick"", ""interactions"": """", ""processors"": ""ScaleVector2(x=4,y=4)"", ""groups"": ""Gamepad"", ""action"": ""Look"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""354b4cd8-944c-4d23-87b4-d26e6403b2a7"", ""path"": ""/shift"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""Sprint"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""13547036-1d58-45f2-a2d8-c9f0706a8fb9"", ""path"": ""/rightShoulder"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Sprint"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""ab91ddfe-c482-4b55-aa59-bf1974a526b3"", ""path"": ""/capsLock"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""ToggleWalk"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""b5d9ab6f-92ae-4d6a-85ce-20210c1efe16"", ""path"": ""/leftStickPress"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""ToggleWalk"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""2d594f48-6585-4401-95f6-10f27afb0d84"", ""path"": ""/rightButton"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""Aim"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""9f00b84c-77a0-4264-88a7-aa6ace188e6e"", ""path"": ""/leftTrigger"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Aim"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""73eda66d-2118-4a22-9d70-18cc9ea08e74"", ""path"": ""/ctrl"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""Crouch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""78facee1-242d-43a5-b71f-75bfdb0ed6e1"", ""path"": ""/buttonEast"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Crouch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""9f68216e-e598-4037-a000-2ca8be91e0ba"", ""path"": ""/middleButton"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", ""action"": ""LockOn"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""bab278b9-2663-41cb-9167-ffb39759d9a9"", ""path"": ""/rightStickPress"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""LockOn"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [ { ""name"": ""Keyboard and Mouse"", ""bindingGroup"": ""Keyboard and Mouse"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] }, { ""name"": ""Gamepad"", ""bindingGroup"": ""Gamepad"", ""devices"": [ { ""devicePath"": """", ""isOptional"": true, ""isOR"": false } ] } ] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true); m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true); m_Player_ToggleWalk = m_Player.FindAction("ToggleWalk", throwIfNotFound: true); m_Player_Aim = m_Player.FindAction("Aim", throwIfNotFound: true); m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true); m_Player_LockOn = m_Player.FindAction("LockOn", throwIfNotFound: true); } ~@Controls() { UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, Controls.Player.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Jump; private readonly InputAction m_Player_Move; private readonly InputAction m_Player_Look; private readonly InputAction m_Player_Sprint; private readonly InputAction m_Player_ToggleWalk; private readonly InputAction m_Player_Aim; private readonly InputAction m_Player_Crouch; private readonly InputAction m_Player_LockOn; /// /// Provides access to input actions defined in input action map "Player". /// public struct PlayerActions { private @Controls m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public PlayerActions(@Controls wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "Player/Jump". /// public InputAction @Jump => m_Wrapper.m_Player_Jump; /// /// Provides access to the underlying input action "Player/Move". /// public InputAction @Move => m_Wrapper.m_Player_Move; /// /// Provides access to the underlying input action "Player/Look". /// public InputAction @Look => m_Wrapper.m_Player_Look; /// /// Provides access to the underlying input action "Player/Sprint". /// public InputAction @Sprint => m_Wrapper.m_Player_Sprint; /// /// Provides access to the underlying input action "Player/ToggleWalk". /// public InputAction @ToggleWalk => m_Wrapper.m_Player_ToggleWalk; /// /// Provides access to the underlying input action "Player/Aim". /// public InputAction @Aim => m_Wrapper.m_Player_Aim; /// /// Provides access to the underlying input action "Player/Crouch". /// public InputAction @Crouch => m_Wrapper.m_Player_Crouch; /// /// Provides access to the underlying input action "Player/LockOn". /// public InputAction @LockOn => m_Wrapper.m_Player_LockOn; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Player; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; @Sprint.started += instance.OnSprint; @Sprint.performed += instance.OnSprint; @Sprint.canceled += instance.OnSprint; @ToggleWalk.started += instance.OnToggleWalk; @ToggleWalk.performed += instance.OnToggleWalk; @ToggleWalk.canceled += instance.OnToggleWalk; @Aim.started += instance.OnAim; @Aim.performed += instance.OnAim; @Aim.canceled += instance.OnAim; @Crouch.started += instance.OnCrouch; @Crouch.performed += instance.OnCrouch; @Crouch.canceled += instance.OnCrouch; @LockOn.started += instance.OnLockOn; @LockOn.performed += instance.OnLockOn; @LockOn.canceled += instance.OnLockOn; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IPlayerActions instance) { @Jump.started -= instance.OnJump; @Jump.performed -= instance.OnJump; @Jump.canceled -= instance.OnJump; @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; @Look.started -= instance.OnLook; @Look.performed -= instance.OnLook; @Look.canceled -= instance.OnLook; @Sprint.started -= instance.OnSprint; @Sprint.performed -= instance.OnSprint; @Sprint.canceled -= instance.OnSprint; @ToggleWalk.started -= instance.OnToggleWalk; @ToggleWalk.performed -= instance.OnToggleWalk; @ToggleWalk.canceled -= instance.OnToggleWalk; @Aim.started -= instance.OnAim; @Aim.performed -= instance.OnAim; @Aim.canceled -= instance.OnAim; @Crouch.started -= instance.OnCrouch; @Crouch.performed -= instance.OnCrouch; @Crouch.canceled -= instance.OnCrouch; @LockOn.started -= instance.OnLockOn; @LockOn.performed -= instance.OnLockOn; @LockOn.canceled -= instance.OnLockOn; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public PlayerActions @Player => new PlayerActions(this); private int m_KeyboardandMouseSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme KeyboardandMouseScheme { get { if (m_KeyboardandMouseSchemeIndex == -1) m_KeyboardandMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard and Mouse"); return asset.controlSchemes[m_KeyboardandMouseSchemeIndex]; } } private int m_GamepadSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme GamepadScheme { get { if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad"); return asset.controlSchemes[m_GamepadSchemeIndex]; } } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks. /// /// /// public interface IPlayerActions { /// /// Method invoked when associated input action "Jump" is either , or . /// /// /// /// void OnJump(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Move" is either , or . /// /// /// /// void OnMove(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Look" is either , or . /// /// /// /// void OnLook(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Sprint" is either , or . /// /// /// /// void OnSprint(InputAction.CallbackContext context); /// /// Method invoked when associated input action "ToggleWalk" is either , or . /// /// /// /// void OnToggleWalk(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Aim" is either , or . /// /// /// /// void OnAim(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Crouch" is either , or . /// /// /// /// void OnCrouch(InputAction.CallbackContext context); /// /// Method invoked when associated input action "LockOn" is either , or . /// /// /// /// void OnLockOn(InputAction.CallbackContext context); } }