Files
GoblinRaid/Assets/Scripts/Combat/CombatTarget.cs
Caleb Sandford deQuincey 1972134c81 Start AI COntroller
2025-10-28 17:26:07 +00:00

11 lines
265 B
C#

using UnityEngine;
namespace RPG.Combat
{
[RequireComponent(typeof(Health))]
public class CombatTarget : MonoBehaviour
{
// This class is intentionally left empty.
// It serves as a marker to identify combat targets in the game.
}
}