Files
GoblinRaid/Assets/Scripts/Combat/CombatTarget.cs
2025-10-30 16:50:35 +00:00

12 lines
281 B
C#

using UnityEngine;
using RPG.Core;
namespace RPG.Combat
{
[RequireComponent(typeof(Health))]
public class CombatTarget : MonoBehaviour
{
// This class is intentionally left empty.
// It serves as a marker to identify combat targets in the game.
}
}