Moved from swarm to NavMesh - need to fix the enemy navigation! Review the animation controller to see if anything is being triggered.
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- component: {fileID: 5832059235460556792}
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m_Layer: 6
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m_Name: Skeleton
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m_TagString: Untagged
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@@ -1112,6 +1113,7 @@ MonoBehaviour:
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attackCooldown: 2
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||||
attackDamage: 5
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blockChance: 0.15
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stunVFX: {fileID: 1802663894398873225, guid: 6f30c09b02f0a534b97c3d7c4eed1378, type: 3}
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--- !u!54 &4661802893190123290
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m_ObjectHideFlags: 0
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@@ -1151,6 +1153,28 @@ MonoBehaviour:
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m_Name:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1338269576695384161}
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.3
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m_Speed: 3.5
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m_Acceleration: 8
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avoidancePriority: 50
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||||
m_AngularSpeed: 120
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m_StoppingDistance: 0
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m_AutoTraverseOffMeshLink: 1
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m_AutoBraking: 1
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m_AutoRepath: 1
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m_Height: 1.8
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m_BaseOffset: 0
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m_WalkableMask: 4294967295
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m_ObstacleAvoidanceType: 4
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--- !u!1 &1594548235957503148
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GameObject:
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m_ObjectHideFlags: 0
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@@ -49,13 +49,16 @@ MonoBehaviour:
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rotationSpeed: 90
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healAmount: 50
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healthVFX: {fileID: 7769213393905728364, guid: 96cf1cd433581444bad514901ec90b2c, type: 3}
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strengthMultiplier: 2
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strengthDuration: 10
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strengthVFX: {fileID: 0}
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stunRadius: 8
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stunDuration: 5
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enemyLayer:
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serializedVersion: 2
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stunVFX: {fileID: 0}
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--- !u!65 &1687691172710796498
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@@ -139,13 +139,16 @@ MonoBehaviour:
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healAmount: 50
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healthVFX: {fileID: 0}
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strengthMultiplier: 20
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strengthDuration: 10
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strengthVFX: {fileID: 5958870556828452858, guid: 49a2b3ed23dc72a4187b036530f4f38e, type: 3}
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stunRadius: 8
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stunDuration: 5
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enemyLayer:
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serializedVersion: 2
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stunVFX: {fileID: 0}
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--- !u!65 &4868839914999256557
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BoxCollider:
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m_ObjectHideFlags: 0
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@@ -49,13 +49,16 @@ MonoBehaviour:
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type: 2
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healAmount: 50
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healthVFX: {fileID: 0}
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strengthMultiplier: 2
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strengthDuration: 10
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strengthVFX: {fileID: 0}
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stunRadius: 8
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stunDuration: 5
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enemyLayer:
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serializedVersion: 2
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m_Bits: 64
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stunVFX: {fileID: 3024978389903785918, guid: f6a63d4fea540d54d8bb02427d17aa58, type: 3}
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propertyPath: m_TagString
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value: Player
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objectReference: {fileID: 0}
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@@ -638,6 +642,9 @@ PrefabInstance:
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m_SourcePrefab: {fileID: 100100000, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}
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--- !u!95 &3805186872992758951 stripped
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@@ -895,6 +902,23 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerHealth
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maxHealth: 100
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--- !u!114 &8271319272774240462
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m_ObjectHideFlags: 0
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m_Script: {fileID: 11500000, guid: 745f9f574fe2dec4ba6adbc589f53c53, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerBuilder
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repairRange: 4
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repairHealthPerSecond: 100
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fortificationLayer:
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8
Assets/Prefabs/VFX.meta
Normal file
8
Assets/Prefabs/VFX.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 9e248ad9672e9e147aa2c6c08bd968d3
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14395
Assets/Prefabs/VFX/HealthVFX.prefab
Normal file
14395
Assets/Prefabs/VFX/HealthVFX.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/VFX/HealthVFX.prefab.meta
Normal file
7
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Normal file
@@ -0,0 +1,7 @@
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18738
Assets/Prefabs/VFX/StrengthVFX.prefab
Normal file
18738
Assets/Prefabs/VFX/StrengthVFX.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/VFX/StrengthVFX.prefab.meta
Normal file
7
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Normal file
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29084
Assets/Prefabs/VFX/StunSmoke.prefab
Normal file
29084
Assets/Prefabs/VFX/StunSmoke.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/VFX/StunSmoke.prefab.meta
Normal file
7
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Normal file
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4850
Assets/Prefabs/VFX/StunnedVFX.prefab
Normal file
4850
Assets/Prefabs/VFX/StunnedVFX.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/VFX/StunnedVFX.prefab.meta
Normal file
7
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Normal file
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Reference in New Issue
Block a user