Moved from swarm to NavMesh - need to fix the enemy navigation! Review the animation controller to see if anything is being triggered.

This commit is contained in:
2026-06-19 16:20:36 +01:00
parent 14371de4e6
commit e058a7984f
705 changed files with 2046326 additions and 219 deletions

View File

@@ -1009,6 +1009,7 @@ GameObject:
- component: {fileID: 4146404842510113926}
- component: {fileID: 4661802893190123290}
- component: {fileID: 5832059235460556792}
- component: {fileID: 832691438204772795}
m_Layer: 6
m_Name: Skeleton
m_TagString: Untagged
@@ -1112,6 +1113,7 @@ MonoBehaviour:
attackCooldown: 2
attackDamage: 5
blockChance: 0.15
stunVFX: {fileID: 1802663894398873225, guid: 6f30c09b02f0a534b97c3d7c4eed1378, type: 3}
--- !u!54 &4661802893190123290
Rigidbody:
m_ObjectHideFlags: 0
@@ -1151,6 +1153,28 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d32c151f33aa0a243b87150e637f7da7, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::EnemyRagdoll
--- !u!195 &832691438204772795
NavMeshAgent:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1338269576695384161}
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.3
m_Speed: 3.5
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
m_StoppingDistance: 0
m_AutoTraverseOffMeshLink: 1
m_AutoBraking: 1
m_AutoRepath: 1
m_Height: 1.8
m_BaseOffset: 0
m_WalkableMask: 4294967295
m_ObstacleAvoidanceType: 4
--- !u!1 &1594548235957503148
GameObject:
m_ObjectHideFlags: 0