Moved from swarm to NavMesh - need to fix the enemy navigation! Review the animation controller to see if anything is being triggered.
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@@ -1009,6 +1009,7 @@ GameObject:
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- component: {fileID: 4146404842510113926}
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- component: {fileID: 4661802893190123290}
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- component: {fileID: 5832059235460556792}
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- component: {fileID: 832691438204772795}
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m_Layer: 6
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m_Name: Skeleton
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m_TagString: Untagged
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@@ -1112,6 +1113,7 @@ MonoBehaviour:
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attackCooldown: 2
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attackDamage: 5
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blockChance: 0.15
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stunVFX: {fileID: 1802663894398873225, guid: 6f30c09b02f0a534b97c3d7c4eed1378, type: 3}
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--- !u!54 &4661802893190123290
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Rigidbody:
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m_ObjectHideFlags: 0
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@@ -1151,6 +1153,28 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d32c151f33aa0a243b87150e637f7da7, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::EnemyRagdoll
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--- !u!195 &832691438204772795
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NavMeshAgent:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1338269576695384161}
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.3
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m_Speed: 3.5
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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m_StoppingDistance: 0
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m_AutoTraverseOffMeshLink: 1
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m_AutoBraking: 1
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m_AutoRepath: 1
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m_Height: 1.8
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m_BaseOffset: 0
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m_WalkableMask: 4294967295
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m_ObstacleAvoidanceType: 4
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--- !u!1 &1594548235957503148
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GameObject:
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m_ObjectHideFlags: 0
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