Moved from swarm to NavMesh - need to fix the enemy navigation! Review the animation controller to see if anything is being triggered.
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@@ -262,6 +262,10 @@ PrefabInstance:
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propertyPath: m_Layer
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 5669538231628601157, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}
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propertyPath: m_TagString
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value: Player
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objectReference: {fileID: 0}
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- target: {fileID: -8993098819772715708, guid: b9745fea1f5904242a93d6838cb1b985, type: 3}
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propertyPath: m_Layer
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value: 3
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@@ -638,6 +642,9 @@ PrefabInstance:
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- targetCorrespondingSourceObject: {fileID: 5669538231628601157, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}
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insertIndex: -1
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addedObject: {fileID: 444206687585872983}
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- targetCorrespondingSourceObject: {fileID: 5669538231628601157, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}
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insertIndex: -1
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addedObject: {fileID: 8271319272774240462}
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m_SourcePrefab: {fileID: 100100000, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}
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--- !u!95 &3805186872992758951 stripped
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Animator:
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@@ -895,6 +902,23 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerHealth
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maxHealth: 100
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--- !u!114 &8271319272774240462
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7594548041503997031}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 745f9f574fe2dec4ba6adbc589f53c53, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerBuilder
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repairRange: 4
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repairHealthPerSecond: 100
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fortificationLayer:
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serializedVersion: 2
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m_Bits: 128
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--- !u!4 &8895037768549811039 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 6681928388478478461, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}
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