Moved from swarm to NavMesh - need to fix the enemy navigation! Review the animation controller to see if anything is being triggered.

This commit is contained in:
2026-06-19 16:20:36 +01:00
parent 14371de4e6
commit e058a7984f
705 changed files with 2046326 additions and 219 deletions

View File

@@ -262,6 +262,10 @@ PrefabInstance:
propertyPath: m_Layer
value: 3
objectReference: {fileID: 0}
- target: {fileID: 5669538231628601157, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}
propertyPath: m_TagString
value: Player
objectReference: {fileID: 0}
- target: {fileID: -8993098819772715708, guid: b9745fea1f5904242a93d6838cb1b985, type: 3}
propertyPath: m_Layer
value: 3
@@ -638,6 +642,9 @@ PrefabInstance:
- targetCorrespondingSourceObject: {fileID: 5669538231628601157, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}
insertIndex: -1
addedObject: {fileID: 444206687585872983}
- targetCorrespondingSourceObject: {fileID: 5669538231628601157, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}
insertIndex: -1
addedObject: {fileID: 8271319272774240462}
m_SourcePrefab: {fileID: 100100000, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}
--- !u!95 &3805186872992758951 stripped
Animator:
@@ -895,6 +902,23 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PlayerHealth
maxHealth: 100
--- !u!114 &8271319272774240462
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7594548041503997031}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 745f9f574fe2dec4ba6adbc589f53c53, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PlayerBuilder
repairRange: 4
repairHealthPerSecond: 100
fortificationLayer:
serializedVersion: 2
m_Bits: 128
--- !u!4 &8895037768549811039 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 6681928388478478461, guid: c40f7c9d822c08b43a34200e6ec68ec3, type: 3}