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HorrorHut/Library/PackageCache/com.unity.render-pipelines.universal@087c6d6dbb7d/Shaders/Terrain/TerrainDetailLitInput.hlsl
2025-05-23 17:35:29 +01:00

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HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;