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LowPolyBattleSim/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Data/Interfaces/PositionSource.cs

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2025-06-27 23:27:49 +01:00
using System;
namespace UnityEditor.ShaderGraph.Internal
{
public enum PositionSource
{
Default,
Predisplacement,
}
}