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LowPolyBattleSim/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Interface/IConditional.cs

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2025-06-27 23:27:49 +01:00
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IConditional
{
FieldCondition[] fieldConditions { get; }
}
}