using System;
namespace UnityEditor.PackageManager.ValidationSuite
{
///
/// The various states a test can be in
///
public enum TestState
{
/// The test succeeded.
Succeeded,
/// The test failed.
Failed,
/// The test was not run.
NotRun,
/// The test is currently running.
Running,
/// The test is not yet implemented and should be skipped.
NotImplementedYet
}
}