70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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namespace UnityEditor.PackageManager.ValidationSuite
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{
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//Copied from UnityEditor
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internal class ProcessOutputStreamReader
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{
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private readonly Func<bool> hostProcessExited;
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private readonly StreamReader stream;
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internal List<string> lines;
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private Thread thread;
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internal ProcessOutputStreamReader(Process p, StreamReader stream) : this(() => p.HasExited, stream)
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{
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}
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internal ProcessOutputStreamReader(Func<bool> hostProcessExited, StreamReader stream)
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{
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this.hostProcessExited = hostProcessExited;
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this.stream = stream;
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lines = new List<string>();
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thread = new Thread(ThreadFunc);
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thread.Start();
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}
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private void ThreadFunc()
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{
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try
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{
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while (true)
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{
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if (stream.BaseStream == null) return;
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string line = stream.ReadLine();
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if (line == null)
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return;
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lock (lines)
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{
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lines.Add(line);
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}
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}
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}
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catch (ObjectDisposedException)
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{
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// We have had this throw in a run on Katana in what appears to be a case of a very short running
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// process exiting between the check to hostProcessExited() and the call to stream.ReadLine();
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// So catch this case to avoid this from happening again.
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lock (lines)
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{
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lines.Add("Could not read output because an ObjectDisposedException was thrown.");
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}
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}
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}
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internal string[] GetOutput()
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{
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if (hostProcessExited())
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thread.Join();
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lock (lines)
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{
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return lines.ToArray();
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}
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}
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}
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}
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