Files
LowPolyBattleSim/Assets/Prefabs/EnemyInfantry.prefab
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

267 lines
6.8 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3713521365692340589
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5450514259627830853}
- component: {fileID: 3135439179051914366}
- component: {fileID: 6420652350786163563}
- component: {fileID: 3700282846517801237}
- component: {fileID: 6293287755295999956}
- component: {fileID: 2332850505165294763}
- component: {fileID: 5492631177105855936}
- component: {fileID: -5920904541632525871}
m_Layer: 7
m_Name: EnemyInfantry
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5450514259627830853
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3713521365692340589}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 78.09451, y: 44.339252, z: -29.917322}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3135439179051914366
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3713521365692340589}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &6420652350786163563
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3713521365692340589}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 6eae342e3089cc340bacb04583960c1a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!136 &3700282846517801237
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3713521365692340589}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5000001
m_Height: 2
m_Direction: 1
m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
--- !u!114 &6293287755295999956
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3713521365692340589}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bd3a63a56cad99242b564bd0a3a2aa3b, type: 3}
m_Name:
m_EditorClassIdentifier:
unitData: {fileID: 11400000, guid: c5766a2f63c605f45bea1a6232227aa2, type: 2}
team: 0
unitId: 0
currentHealth: 100
currentState: 0
assignedStrategy:
strategyType: 0
strategyName: Default Strategy
description: Basic battle strategy
engagementRange: 15
formationTightness: 1
maintainFormation: 1
allowRetreat: 1
infantryTactics: 0
cavalryTactics: 1
archerTactics: 0
aggressionLevel: 0.5
focusFireOnWeakTargets: 1
supportAllies: 1
retreatThreshold: 0.3
target: {fileID: 0}
lastAttackTime: 0
remainingAmmo: 0
formationPosition: {x: 0, y: 0, z: 0}
rallyPoint: {x: 0, y: 0, z: 0}
isInFormation: 1
--- !u!114 &2332850505165294763
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3713521365692340589}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2dba823e931ce154bae2d8fdcde05dc3, type: 3}
m_Name:
m_EditorClassIdentifier:
influence: 1
triggerInteraction: 0
detectLayer:
serializedVersion: 2
m_Bits: 64
autoUpdate: 1
colorProfile: {fileID: 0}
gizmosUpdate: 0
blockLayer:
serializedVersion: 2
m_Bits: 0
solverType: 0
checkLineOfSight: 1
usingTagFilter: 0
tagFilter: Untagged
onCast:
m_PersistentCalls:
m_Calls: []
onDetect:
m_PersistentCalls:
m_Calls: []
pulseTime: 0
detectVector: {x: 0, y: 0, z: 0}
onDetectCollider:
m_PersistentCalls:
m_Calls: []
onNewCollider:
m_PersistentCalls:
m_Calls: []
onLostCollider:
m_PersistentCalls:
m_Calls: []
ignoreList: []
colliders:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
boundsSolver: 0
boundsCenter: 0
collectLOS: 0
angleX: 120
angleY: 90
radius: 10
limited: 1
limitCount: 10
minRadius: 1
fullAwareness: 3
--- !u!114 &5492631177105855936
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3713521365692340589}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 186ef73e99b5d3140a000d54d8136681, type: 3}
m_Name:
m_EditorClassIdentifier:
unitController: {fileID: 6293287755295999956}
sightDetector: {fileID: 2332850505165294763}
enemyLayerMask:
serializedVersion: 2
m_Bits: 64
allyLayerMask:
serializedVersion: 2
m_Bits: 128
obstacleLayerMask:
serializedVersion: 2
m_Bits: 256
showDebugInfo: 0
--- !u!195 &-5920904541632525871
NavMeshAgent:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3713521365692340589}
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5000001
m_Speed: 3.5
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
m_StoppingDistance: 0
m_AutoTraverseOffMeshLink: 1
m_AutoBraking: 1
m_AutoRepath: 1
m_Height: 2
m_BaseOffset: 1
m_WalkableMask: 4294967295
m_ObstacleAvoidanceType: 4