Files
LowPolyBattleSim/Library/PackageCache/com.unity.ai.navigation@c74b2724ed42/Tests/Editor/PrefabSavingUtil.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

22 lines
617 B
C#

using System;
using System.Reflection;
using UnityEditor.SceneManagement;
namespace Unity.AI.Navigation.Editor.Tests
{
class PrefabSavingUtil
{
public static void SavePrefab(PrefabStage prefabStage)
{
if (prefabStage == null)
throw new ArgumentNullException();
var savePrefabMethod = prefabStage.GetType().GetMethod("SavePrefab", BindingFlags.NonPublic | BindingFlags.Instance);
if (savePrefabMethod == null)
throw new InvalidOperationException();
savePrefabMethod.Invoke(prefabStage, null);
}
}
}