Files
LowPolyBattleSim/Library/PackageCache/com.unity.cinemachine@dcc61ebd6655/Editor/Editors/CinemachinePOVEditor.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

16 lines
392 B
C#

using UnityEditor;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachinePOV))]
[CanEditMultipleObjects]
internal sealed class CinemachinePOVEditor : BaseEditor<CinemachinePOV>
{
private void OnEnable()
{
for (int i = 0; i < targets.Length; ++i)
(targets[i] as CinemachinePOV).UpdateInputAxisProvider();
}
}
}