Files
LowPolyBattleSim/Library/PackageCache/com.unity.package-validation-suite@536239bd7458/Editor/ValidationSuite/ValidationTests/AssemblyDefinitionValidation.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

43 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor.PackageManager.ValidationSuite.ValidationTests.Standards;
namespace UnityEditor.PackageManager.ValidationSuite.ValidationTests
{
internal class AssemblyDefinitionValidation : BaseValidation
{
readonly AssemblyDefinitionCorrectlyNamedUS0038 assemblyDefinitionCorrectlyNamedUs0038 = new AssemblyDefinitionCorrectlyNamedUS0038();
internal override List<IStandardChecker> ImplementedStandardsList => new List<IStandardChecker>
{
assemblyDefinitionCorrectlyNamedUs0038,
};
public AssemblyDefinitionValidation()
{
TestName = "Assembly Definition Validation";
TestDescription = "Validate Presence and Contents of Assembly Definition Files.";
TestCategory = TestCategory.ContentScan;
SupportedValidations = new[] { ValidationType.CI, ValidationType.LocalDevelopment, ValidationType.LocalDevelopmentInternal, ValidationType.Promotion, ValidationType.VerifiedSet };
}
protected override void Run()
{
// Start by declaring victory
TestState = TestState.Succeeded;
var packageName = Context.PublishPackageInfo.name;
var packagePath = Context.PublishPackageInfo.path;
var manifestFilePath = Path.Combine(packagePath, Utilities.PackageJsonFilename);
if (!LongPathUtils.File.Exists(manifestFilePath))
{
AddError("Can't find manifest: " + manifestFilePath);
return;
}
assemblyDefinitionCorrectlyNamedUs0038.Check(packageName, packagePath);
}
}
}