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Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

30 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEditor.PackageManager.ValidationSuite.ValidationTests.Standards;
namespace UnityEditor.PackageManager.ValidationSuite.ValidationTests
{
internal class FolderStructureValidation : BaseValidation
{
readonly PackageDoesNotContainResourcesFolderUS0111 packageDoesNotContainResourcesFolderUs0111 = new PackageDoesNotContainResourcesFolderUS0111();
internal override List<IStandardChecker> ImplementedStandardsList => new List<IStandardChecker>
{
packageDoesNotContainResourcesFolderUs0111
};
public FolderStructureValidation()
{
TestName = "Folder Structure Validation";
TestDescription = "Verify that the folder structure meets expectations.";
TestCategory = TestCategory.ContentScan;
SupportedValidations = new[] { ValidationType.CI, ValidationType.LocalDevelopment, ValidationType.LocalDevelopmentInternal, ValidationType.Promotion, ValidationType.VerifiedSet };
}
protected override void Run()
{
TestState = TestState.Succeeded;
packageDoesNotContainResourcesFolderUs0111.Check(Context.PublishPackageInfo.path);
}
}
}