Files
LowPolyBattleSim/Library/PackageCache/com.unity.render-pipelines.core@1c27dfa04d8a/Runtime/Debugging/IDebugDisplaySettingsPanel.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

33 lines
755 B
C#

using System;
namespace UnityEngine.Rendering
{
/// <summary>
/// Debug UI panel
/// </summary>
public interface IDebugDisplaySettingsPanel
{
/// <summary>
/// The name used when displaying this panel.
/// </summary>
string PanelName { get; }
/// <summary>
/// Widgets used by this panel.
/// </summary>
DebugUI.Widget[] Widgets { get; }
/// <summary>
/// Flags to be applied to the top-level panel.
/// </summary>
DebugUI.Flags Flags { get; }
}
/// <summary>
/// Debug UI panel disposable
/// </summary>
public interface IDebugDisplaySettingsPanelDisposable : IDebugDisplaySettingsPanel, IDisposable
{
}
}